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1.07.07b private economy AI building large farms unneccessarily

Posted: Wed Feb 17, 2021 3:24 pm
by shabowie
It's pulling pops out of private QOL production and causing them to be mothballed in at at least 2 cities out of 4 in a game I currently have.

I have 2 larger healthier cities with a 3rd city in between which is bleeding as much as 6k population a turn that is building a second private farm facility. I also have a smaller zone I conquered nearby which is building a second private farm for no apparent reason.

I'm noticing this after doing a 20 turn rewind on my saves to figure out where I went wrong when it happened in more of my cities at once.

My state has large agridomes that run large food surpluses and share food is enabled so I don't know where else to look for what the private economy officially "needs" but something is off.

I can BARELY keep a population dispersion from my Capital Zone by building up the state run QOL facilities, all the private ones are mothballed.

RE: 1.07.07b private economy AI building large farms unneccessarily

Posted: Wed Feb 17, 2021 3:57 pm
by newageofpower
Upload save file to some place like google drive and link here. Or email it to Vic.

RE: 1.07.07b private economy AI building large farms unneccessarily

Posted: Wed Feb 17, 2021 4:36 pm
by shabowie
I emailed him, guess we will see what he thinks. Wish they would just let us upload saves to the forum so other players could take a look at this save and give advice if it turns out to not be a bug.

RE: 1.07.07b private economy AI building large farms unneccessarily

Posted: Wed Feb 17, 2021 6:15 pm
by Nagabaron
No it is a bug 100%. I think it's this version of the beta I'm not sure but they're building Agri-Domes crazily. They even expanded to build a new city to churn out more.

RE: 1.07.07b private economy AI building large farms unneccessarily

Posted: Wed Feb 17, 2021 6:32 pm
by newageofpower
In this version of the beta, I'm not getting Private Farm spam, but the AI majors are building lots of public agridomes...

RE: 1.07.07b private economy AI building large farms unneccessarily

Posted: Wed Feb 17, 2021 8:23 pm
by shabowie
I noticed that too with the agridomes. The game I’m talking about I took two majors out already and they both had more than one agridome operation going. One of them had a really big one close to the front I took really early in the war which I think caused them to implode from lack of food. Why would the AI select a site for an agridome way out away from their city?

RE: 1.07.07b private economy AI building large farms unneccessarily

Posted: Thu Feb 18, 2021 8:58 pm
by shabowie
Just realized I didn’t grab the B update it was just .07 I observed this stuff on.

RE: 1.07.07b private economy AI building large farms unneccessarily

Posted: Thu Feb 18, 2021 10:03 pm
by newageofpower
What a genius [;)]

RE: 1.07.07b private economy AI building large farms unneccessarily

Posted: Thu Feb 18, 2021 11:36 pm
by shabowie
still .07 changelog is what said the private farm thing is fixed, not sure it is.

RE: 1.07.07b private economy AI building large farms unneccessarily

Posted: Fri Feb 19, 2021 10:49 am
by Vic
Interesting save file. Thanks a lot.
I think one my recent speed improvements (cacheing of calculations involved) caused some glitches.
Will be fixed for upcoming 1.08 open beta.
best wishes,
Vic

RE: 1.07.07b private economy AI building large farms unneccessarily

Posted: Sat Feb 20, 2021 9:58 pm
by shabowie
Thanks Vic.

I was able to keep playing this save just fine with some major adjustments to stop the population bleeding.

I still have many mothballed private QOL facilities in my capital zone. Its kinda odd. Not sure if you looked at that on the save.