[1.08] Scrap asset cards build resource collectors in cities & immediately run out of resources
Posted: Sat Feb 20, 2021 3:18 am
Per title. E.g., Ice Miner card played creates an ice mine in the zone's city (even if there actually are ice resources w/o a mine in the zone) and the next turn vanishes b/c all resources are "depleted".
(This behavior also allows for nice-but-probably-unintended things like adding a farm/xenofarm asset to a city with a dome farm...)
(This behavior also allows for nice-but-probably-unintended things like adding a farm/xenofarm asset to a city with a dome farm...)