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[1.08] Scrap asset cards build resource collectors in cities & immediately run out of resources

Posted: Sat Feb 20, 2021 3:18 am
by Elver
Per title. E.g., Ice Miner card played creates an ice mine in the zone's city (even if there actually are ice resources w/o a mine in the zone) and the next turn vanishes b/c all resources are "depleted".

(This behavior also allows for nice-but-probably-unintended things like adding a farm/xenofarm asset to a city with a dome farm...)

RE: [1.08] Scrap asset cards build resource collectors in cities & immediately run out of resources

Posted: Mon Feb 22, 2021 7:18 am
by Vic
I agree. I am reducing the subset of Asset Types that can be used by the procedural Scrap Stratagem generation algorithm for 1.08.01

RE: [1.08] Scrap asset cards build resource collectors in cities & immediately run out of resources

Posted: Sat Feb 27, 2021 10:14 pm
by OrnluWolfjarl
Can you make it so the card checks to build/upgrade the asset in the whole zone on a suitable hex?

RE: [1.08] Scrap asset cards build resource collectors in cities & immediately run out of resources

Posted: Mon Mar 01, 2021 5:21 am
by Vic
in 1.08.01 the Scrap Strats have been limited to City Assets.