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[1.08.01]Logistics Asset Fuel efficiency is getting worse with Levels

Posted: Mon Mar 01, 2021 7:35 pm
by zgrssd
After some hint on the Feedback Forum, I took a look at Truck&Rail stations and noticed that the Fuel efficiency seems to get worse with upgrades. Often cutting that figure in half on the 1st Upgrade.
That is a marked departure from other buildings with a intake resources, wich get more efficient on the resource intake with higher levels. Wich is a main reason to build a higher tier version.

Looking at TruckPoints/Fuel Production Cost
1. 80
2. 40
3. 35.5555
4. 35
5. 35.2
6. 35.5555
7. 35.1020

Same with Maglev/Fuel:
1. 100
2. 58.82
3. 50.72
4. 49.10

I noticed a similar "double output, quadruple upkeep" from 1st to 2nd Airbase level. But with this one it might at least be understandable.

RE: [1.08.01]Logistics Asset Fuel efficiency is getting worse with Levels

Posted: Tue Mar 02, 2021 12:37 am
by newageofpower
Fuel cost increasing per LIS produced might be the tradeoff for Worker cost decreasing per LIS.

RE: [1.08.01]Logistics Asset Fuel efficiency is getting worse with Levels

Posted: Tue Mar 02, 2021 1:02 am
by redrum68
Worker cost actually increases as well. Truck station level 1 are pretty much the most efficient in everything and cheapest.

RE: [1.08.01]Logistics Asset Fuel efficiency is getting worse with Levels

Posted: Tue Mar 02, 2021 4:56 pm
by zgrssd
And the "Economics of Scale" rule indicates both should improove.

Vic propably just messed up the math. It happens.

RE: [1.08.01]Logistics Asset Fuel efficiency is getting worse with Levels

Posted: Mon Mar 15, 2021 1:00 pm
by Vic
I'll check on this report soon. Put it on the list. Bit buisy first adding a relatively big new feature. Thanks for reporting.

RE: [1.08.01]Logistics Asset Fuel efficiency is getting worse with Levels

Posted: Mon Mar 15, 2021 3:59 pm
by BlueTemplar
A big new feature ?!
ORIGINAL: zgrssd
That is a marked departure from other buildings with a intake resources, wich get more efficient on the resource intake with higher levels. Wich is a main reason to build a higher tier version.
I haven't checked it for Energy, but this also seems to be the case for Workers for Bureaucrat Offices ?
But then this might be working as designed, since they're one of the rare assets that have an increased with level Worker Upkeep Cost, which makes it even a worse idea to upgrade them to then run them at partial production speed, to try to reap some theoretical efficiency increase...