Galaxy gen throws up start system anomalies in Extended [+vanilla DW]
Posted: Wed Mar 03, 2021 11:50 am
I am playing Extended AI Improvement Mod 1.05, trying to start an all prewarp game with all harsh start systems and 512k research for all and extreme difficulty for me, with sparse colony and indy settings for a slow burn start with long bubble drive phase as I find it entertaining to try to work around the limits of the 2000 speed warp drive.
This attempt to create a balanced slow burn start has twice now been thrown into disarray by the galaxy gen adding extra very lush continental planets with a bevy of developmental resources to Keskudon start systems. The result both times was Keskudon sprouting a huge empire in record time presumably because they got a dev bonus from the resources. When they dont get an extra lush planet in their start system they develope at the same rate as other AI so I am pretty sure its that.
Why is it happening? Can I avoid it somehow without ruining the surprise of map gen RND ?
Is it because the Keskudon have been modded for a better home system in Extended? Or is it a gal gen flaw of random dumb luck due to the RND for colonisable worlds happening after and overwriting the harsh start systems?
This attempt to create a balanced slow burn start has twice now been thrown into disarray by the galaxy gen adding extra very lush continental planets with a bevy of developmental resources to Keskudon start systems. The result both times was Keskudon sprouting a huge empire in record time presumably because they got a dev bonus from the resources. When they dont get an extra lush planet in their start system they develope at the same rate as other AI so I am pretty sure its that.
Why is it happening? Can I avoid it somehow without ruining the surprise of map gen RND ?
Is it because the Keskudon have been modded for a better home system in Extended? Or is it a gal gen flaw of random dumb luck due to the RND for colonisable worlds happening after and overwriting the harsh start systems?