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Is it possible to add a custom pilot/captain to a campaign?
Posted: Sun Mar 07, 2021 4:06 pm
by VonWulfen
Hello all.
I am slowly getting to grips with the game while following Strategy Gaming Dojo's excellent tutorial videos.
There are 11 videos in the series, each around an hour long. I am currently on video 9, and learning about air units.
I am also using the excellent "Allies Set-up Spreadsheet for AE" created by Kull.
Both these resources are highly recommended and I would urge anyone new to the game to check them out.
But I digress;
Being an avid role player I always try to insert my role play character into every game I play, its just something I like to do

I noticed that WITPAE you can assign specific Captains/Commanders/Pilots to Ships, planes etc and can even follow individuals progress and see them in combat reports.
Is it possible using the editor to create and add a custom captain or pilot to the main campaign?
If so, I would very much appreciate any tips on how I would go about this

Cheers
RE: Is it possible to add a custom pilot/captain to a campaign?
Posted: Sun Mar 07, 2021 4:51 pm
by Ambassador
If you add the pilot or leader before you start the scenario, yes, you can.
Just make sure that the nationality, rank and type of leader match with where you want to place yourself.
RE: Is it possible to add a custom pilot/captain to a campaign?
Posted: Sun Mar 07, 2021 4:52 pm
by Platoonist
If you have the patience, you can edit the first and last name of every pilot or commander in the game that is available in the editor. They probably number in the thousands. Additionally, are many other pilot names that are generically generated. I guess the editor could only hold so many 'named' individuals. But, you have to do this before you start a game. You can't edit as you go.

RE: Is it possible to add a custom pilot/captain to a campaign?
Posted: Sun Mar 07, 2021 5:40 pm
by VonWulfen
ORIGINAL: Ambassador
If you add the pilot or leader before you start the scenario, yes, you can.
Just make sure that the nationality, rank and type of leader match with where you want to place yourself.
Many thanks, sir.
RE: Is it possible to add a custom pilot/captain to a campaign?
Posted: Sun Mar 07, 2021 5:43 pm
by VonWulfen
ORIGINAL: Platoonist
If you have the patience, you can edit the first and last name of every pilot or commander in the game that is available in the editor. They probably number in the thousands. Additionally, are many other pilot names that are generically generated. I guess the editor could only hold so many 'named' individuals. But, you have to do this before you start a game. You can't edit as you go.
Most excellent, very much appreciated, sir.
As soon as I am done with the tutorials I shall dive into the editor and create a custom me

RE: Is it possible to add a custom pilot/captain to a campaign?
Posted: Sun Mar 07, 2021 5:57 pm
by Platoonist
ORIGINAL: VonWulfen
Most excellent, very much appreciated, sir.
As soon as I am done with the tutorials I shall dive into the editor and create a custom me
Make sure you get the custom 'you' fully trained in the appropriate skills and don't get shot down or sunk. A nice safe posting in Oahu near the Royal Hawaiian Hotel would be my first choice. [:D]
RE: Is it possible to add a custom pilot/captain to a campaign?
Posted: Sun Mar 07, 2021 6:18 pm
by VonWulfen
ORIGINAL: Platoonist
ORIGINAL: VonWulfen
Most excellent, very much appreciated, sir.
As soon as I am done with the tutorials I shall dive into the editor and create a custom me
Make sure you get the custom 'you' fully trained in the appropriate skills and don't get shot down or sunk. A nice safe posting in Oahu near the Royal Hawaiian Hotel would be my first choice. [:D]
I will not be tempted to create a HQ bound commander or pilot haha.
I will probably assignee myself to a DD in a Hunter TF. Or, a sub commander. I like the idea of a lone wolf, almost like an age of sail frigate on a cruise I suppose

Yes, I think a sub commander would suit me perfectly, my own version of Patrick O'Brian's Aubrey in a sub, thought I doubt I shall be taking many prizes

RE: Is it possible to add a custom pilot/captain to a campaign?
Posted: Sun Mar 07, 2021 6:19 pm
by Nami Koshino
ORIGINAL: Platoonist
Make sure you get the custom 'you' fully trained in the appropriate skills and don't get shot down or sunk. A nice safe posting in Oahu near the Royal Hawaiian Hotel would be my first choice. [:D]
But then, using the editor, you could just assign yourself a godly experience rating of 99 and forgo the training. [8D]
RE: Is it possible to add a custom pilot/captain to a campaign?
Posted: Sun Mar 07, 2021 6:33 pm
by VonWulfen
ORIGINAL: Nami Koshino
ORIGINAL: Platoonist
Make sure you get the custom 'you' fully trained in the appropriate skills and don't get shot down or sunk. A nice safe posting in Oahu near the Royal Hawaiian Hotel would be my first choice. [:D]
But then, using the editor, you could just assign yourself a godly experience rating of 99 and forgo the training. [8D]
I very much like the idea of a well trained commander who has just arrived at his post. This way I could follow his progress and see how he develops, that is assuming the game tracks his experience and skills as they improve?
RE: Is it possible to add a custom pilot/captain to a campaign?
Posted: Sun Mar 07, 2021 6:34 pm
by Trugrit
ORIGINAL: VonWulfen
Hello all.
I am slowly getting to grips with the game while following Strategy Gaming Dojo's excellent tutorial videos.
There are 11 videos in the series, each around an hour long. I am currently on video 9, and learning about air units.
I am also using the excellent "Allies Set-up Spreadsheet for AE" created by Kull.
Both these resources are highly recommended and I would urge anyone new to the game to check them out.
But I digress;
Being an avid role player I always try to insert my role play character into every game I play, its just something I like to do

I noticed that WITPAE you can assign specific Captains/Commanders/Pilots to Ships, planes etc and can even follow individuals progress and see them in combat reports.
Is it possible using the editor to create and add a custom captain or pilot to the main campaign?
If so, I would very much appreciate any tips on how I would go about this

Cheers
Yep, you can do it.
Back in 2014 I created a Hollywood scenario for Burma.
https://www.matrixgames.com/forums/tm.asp?m=4074985
I added the characters I wanted and I even created custom art and music for it.
I found a very good Allied player and as I recall we had one hell of a fight.
RE: Is it possible to add a custom pilot/captain to a campaign?
Posted: Sun Mar 07, 2021 6:51 pm
by Nami Koshino
ORIGINAL: VonWulfen
I very much like the idea of a well trained commander who has just arrived at his post. This way I could follow his progress and see how he develops, that is assuming the game tracks his experience and skills as they improve?
Yes, you do see pilot, ship and leader skills increase (and sometimes decrease depending on the circumstances) Pilot skills tend to jump the most, especially if that pilot has a very good day in the air downing enemy planes.
RE: Is it possible to add a custom pilot/captain to a campaign?
Posted: Sun Mar 07, 2021 6:57 pm
by VonWulfen
ORIGINAL: Trugrit
ORIGINAL: VonWulfen
Hello all.
I am slowly getting to grips with the game while following Strategy Gaming Dojo's excellent tutorial videos.
There are 11 videos in the series, each around an hour long. I am currently on video 9, and learning about air units.
I am also using the excellent "Allies Set-up Spreadsheet for AE" created by Kull.
Both these resources are highly recommended and I would urge anyone new to the game to check them out.
But I digress;
Being an avid role player I always try to insert my role play character into every game I play, its just something I like to do

I noticed that WITPAE you can assign specific Captains/Commanders/Pilots to Ships, planes etc and can even follow individuals progress and see them in combat reports.
Is it possible using the editor to create and add a custom captain or pilot to the main campaign?
If so, I would very much appreciate any tips on how I would go about this

Cheers
Yep, you can do it.
Back in 2014 I created a Hollywood scenario for Burma.
https://www.matrixgames.com/forums/tm.asp?m=4074985
I added the characters I wanted and I even created custom art and music for it.
I found a very good Allied player and as I recall we had one hell of a fight.
Haha, that sounds a hoot

Will read with much interest.
RE: Is it possible to add a custom pilot/captain to a campaign?
Posted: Sun Mar 07, 2021 6:59 pm
by VonWulfen
ORIGINAL: Nami Koshino
ORIGINAL: VonWulfen
I very much like the idea of a well trained commander who has just arrived at his post. This way I could follow his progress and see how he develops, that is assuming the game tracks his experience and skills as they improve?
Yes, you do see pilot, ship and leader skills increase (and sometimes decrease depending on the circumstances) Pilot skills tend to jump the most, especially if that pilot has a very good day in the air downing enemy planes.
I am so glad this is the case, I think it will add a new dimension to an already engrossing game.
RE: Is it possible to add a custom pilot/captain to a campaign?
Posted: Sun Mar 07, 2021 7:06 pm
by Platoonist
There was a game once where I created a reserve pool of Marine pilots with over the top macho names. 'Butch' Deadlift became one of my top aces eventually. [:D]

RE: Is it possible to add a custom pilot/captain to a campaign?
Posted: Sun Mar 07, 2021 7:11 pm
by VonWulfen
I was just looking through the SS units already present in the Dec 8 full campaign start.
There seems to be quite a few different sub types.
It got me to thinking which class of sub would most suit my commander on a cruise idea.
Endurance and reliability would be my first consideration I think. He will be needing these in order to successfully be as independent as possible.
I know we will have new models trickling down the upgrade pipeline but of the starting sub classes, which one would be considered a prime candidate?
RE: Is it possible to add a custom pilot/captain to a campaign?
Posted: Sun Mar 07, 2021 7:13 pm
by VonWulfen
ORIGINAL: Platoonist
There was a game once where I created a reserve pool of Marine pilots with over the top macho names. 'Butch' Deadlift became one of my top aces eventually. [:D]
Some of those names are hilarious lol
RE: Is it possible to add a custom pilot/captain to a campaign?
Posted: Sun Mar 07, 2021 7:27 pm
by Platoonist
ORIGINAL: VonWulfen
I know we will have new models trickling down the upgrade pipeline but of the starting sub classes, which one would be considered a prime candidate?
My personal preference would be the Narwhal/Nautilus/Argonaut type. They are unique as there are only the three like them. Plus, those six inch cruiser type guns are a hoot if you should roll a surface action against a merchant ship. USN subs of all types can be frustrating at the start of a 1941 campaign. Lousy Mark 14 torpedoes on most of them, expect for the S-class which have a good working torpedo but are hobbled by short range and less torpedoes stowed aboard.
RE: Is it possible to add a custom pilot/captain to a campaign?
Posted: Sun Mar 07, 2021 7:33 pm
by VonWulfen
ORIGINAL: Platoonist
ORIGINAL: VonWulfen
I know we will have new models trickling down the upgrade pipeline but of the starting sub classes, which one would be considered a prime candidate?
My personal preference would be the Narwhal/Nautilus/Argonaut type. They are unique as there are only the three like them. Plus, those six inch cruiser type guns are a hoot if you should roll a surface action against a merchant ship. USN subs of all types can be frustrating at the start of a 1941 campaign. Lousy Mark 14 torpedoes on most of them, expect for the S-class which have a good working torpedo but are hobbled by short range and less torpedoes stowed aboard.
Many thanks for the info once again sir.
I shall dive into the game and take a look at the ones you suggest.
Out of curiosity, when new models arrive, is it possible to transfer a sub commander to the new sub type?
RE: Is it possible to add a custom pilot/captain to a campaign?
Posted: Sun Mar 07, 2021 7:40 pm
by Ambassador
ORIGINAL: VonWulfen
ORIGINAL: Platoonist
ORIGINAL: VonWulfen
Most excellent, very much appreciated, sir.
As soon as I am done with the tutorials I shall dive into the editor and create a custom me
Make sure you get the custom 'you' fully trained in the appropriate skills and don't get shot down or sunk. A nice safe posting in Oahu near the Royal Hawaiian Hotel would be my first choice. [:D]
I will not be tempted to create a HQ bound commander or pilot haha.
I will probably assignee myself to a DD in a Hunter TF. Or, a sub commander. I like the idea of a lone wolf, almost like an age of sail frigate on a cruise I suppose

Yes, I think a sub commander would suit me perfectly, my own version of Patrick O'Brian's Aubrey in a sub, thought I doubt I shall be taking many prizes
A pilot may be killed by an unlucky accident, or in combat due to a bad luck streak. It’s much safer to be a leader. However, ship captains may get killed if their ship sinks.
A good spot to go would be to command the Boise. You can get much of the feel of POB’s series with a light cruiser, in the early campaign at least, and ambush Japanese convoys.
Alternatively, you might include several versions of yourself, at different ranks. Say, your first « you » is a LCDR or CDR, and commands an old DD in the Philippines, or even just a LT in charge of a PT boat (and squadron). And you include ulterior versions of « you » with a higher rank, moving up the ladders and commanding more imposing ships along the war (and giving you another chance in case of a sinking « kills » your alter-ego). Just make sure not to assign more than one of your versions at the same time.
ÉDIT: and now, I wonder if I shouldn’t head to the music room of the Governor’s House, for another circumnavigation... it’s been a long time.
RE: Is it possible to add a custom pilot/captain to a campaign?
Posted: Sun Mar 07, 2021 7:46 pm
by VonWulfen
ORIGINAL: Ambassador
ORIGINAL: VonWulfen
ORIGINAL: Platoonist
Make sure you get the custom 'you' fully trained in the appropriate skills and don't get shot down or sunk. A nice safe posting in Oahu near the Royal Hawaiian Hotel would be my first choice. [:D]
I will not be tempted to create a HQ bound commander or pilot haha.
I will probably assignee myself to a DD in a Hunter TF. Or, a sub commander. I like the idea of a lone wolf, almost like an age of sail frigate on a cruise I suppose

Yes, I think a sub commander would suit me perfectly, my own version of Patrick O'Brian's Aubrey in a sub, thought I doubt I shall be taking many prizes
A pilot may be killed by an unlucky accident, or in combat due to a bad luck streak. It’s much safer to be a leader. However, ship captains may get killed if their ship sinks.
A good spot to go would be to command the Boise. You can get much of the feel of POB’s series with a light cruiser, in the early campaign at least, and ambush Japanese convoys.
Alternatively, you might include several versions of yourself, at different ranks. Say, your first « you » is a LCDR or CDR, and commands an old DD in the Philippines, or even just a LT in charge of a PT boat (and squadron). And you include ulterior versions of « you » with a higher rank, moving up the ladders and commanding more imposing ships along the war (and giving you another chance in case of a sinking « kills » your alter-ego). Just make sure not to assign more than one of your versions at the same time.
ÉDIT: and now, I wonder if I shouldn’t head to the music room of the Governor’s House, for another circumnavigation... it’s been a long time.
Many thanks for this multiple me idea, I will most definitely think on it.
By the by, I will be calling on the port admiral, and paying my respects to Mrs Heart
