"Early" Monitor Tank - TacNuke FTW !
Posted: Tue Mar 09, 2021 11:59 am
So in my game I lucked out with an Ancient Archive giving me the Extreme Vehicles tech round <44.
At first very happy about it and pushing my Model Council in that direction, I'm now realizing that I'm unsure what to *actually* use it *for*.
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EDIT : The following using this Tank Design Calculator :
https://www.matrixgames.com/forums/tm.asp?m=4959387
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Clearly not against the enemy infantry, where the best units my opponents have are in (40mm) Combat Armor (though preparing for Heavy Combat Armour (60mm) might be a good idea),
with Small Arms (20mm) (with Laser Rifles still being far away).
So, an "optimal" tank counter to that would be :
60mm Howitzer for 100% penetration
200mm Plating for the maximum -90% enemy penetration penalty
But with the Design Values that I rolled (98-105-84), a Heavy Tank (actually a "Tank Destroyer" - though I'm not likely to get as good design rolls at first - since I don't care about Hard Attack here) seems to be the best,
as not only it has the fastest speed with only a -40% Movement Modifier,
it can even afford to equip a 150mm Howitzer for an extra punch without slowing down.
A Monitor Tank would be slower (-70% Movement Modifier), and even weaker (on average, with 85-85-85 design rolls), even with the "bonus" 180mm Howitzer ! (Not to mention more expensive to field and operate !)
----
Ok, so let's see about an antitank role :
My opponents currently operate 60mm (Howitzer) (Light) Tanks with 50mm (Steel) Plating.
Let's future-proof this to a 105mm (High Velocity Gun) (Medium) Tank with 200mm (Steel) Plating.
So, an "optimal" tank counter to that would be :
240mm High Velocity Gun for 100% penetration
400mm (Steel) Plating (can't go higher) for a -74% enemy penetration penalty
(and a -85% enemy penetration penalty against those 60mm Howitzers)
But there's just a tiny little issue here :
for that (85-85-85) Monitor Tank this results in a whopping -90% Movement modifier !
This just won't do.
The best our Heavy Tank (98-105-84) can do is :
180mm HVG for -10% penetration
300mm (Steel) Plating for a -65% enemy penetration penalty vs a 105mm HVG (and -80% vs 60mm Hwz).
With a -50% movement modifier... which is tolerable I guess ?
Meanwhile a (85-85-85) Monitor with 300mm Steel Plating has to go down to a gun of... well it just can't do better than -70% movement modifier, even with a 25mm peashooter.
Heavy Tank wins again !
----
Ok, clearly some extra techs are needed to make a Monitor Tank worthwhile... (or maybe I have to hope for better than average design rolls ?)
1.) I'm 2 military techs away from Advanced Chemistry (with 1/4 chances to discover one missing tech) for Polymer Armour (and then later this way, Electric Engines), but Heavy Tank might come out on top again ?
2.) I'm only 2 military techs away (with 2/4 chances to discover the 2 missing techs) from Atomics for Tactical Nuke (I'll have some Radioactives soon), which sounds very tempting, and Monitor Tank might be the only one to be able to carry them -
(supposedly Automated Turrets can too, but I couldn't design one in my previous game despite having the techs)
- but Nuclear Plant + Tactical Nuke are probably quite expensive to research ?
3.) I'm the same 2 techs away from Energetics and their Laser Rifles -> Laser Guns, which sounds less tempting (especially since I've been completely neglecting my basic infantry this game, relying on machineguns instead), and is probably as expensive, and Heavy Tank might come out on top again ?
EDIT : 4.) See what I'm going to get for Monitor Tank Design Rolls first ?
What do you think ?
At first very happy about it and pushing my Model Council in that direction, I'm now realizing that I'm unsure what to *actually* use it *for*.
----
EDIT : The following using this Tank Design Calculator :
https://www.matrixgames.com/forums/tm.asp?m=4959387
----
Clearly not against the enemy infantry, where the best units my opponents have are in (40mm) Combat Armor (though preparing for Heavy Combat Armour (60mm) might be a good idea),
with Small Arms (20mm) (with Laser Rifles still being far away).
So, an "optimal" tank counter to that would be :
60mm Howitzer for 100% penetration
200mm Plating for the maximum -90% enemy penetration penalty
But with the Design Values that I rolled (98-105-84), a Heavy Tank (actually a "Tank Destroyer" - though I'm not likely to get as good design rolls at first - since I don't care about Hard Attack here) seems to be the best,
as not only it has the fastest speed with only a -40% Movement Modifier,
it can even afford to equip a 150mm Howitzer for an extra punch without slowing down.
A Monitor Tank would be slower (-70% Movement Modifier), and even weaker (on average, with 85-85-85 design rolls), even with the "bonus" 180mm Howitzer ! (Not to mention more expensive to field and operate !)
----
Ok, so let's see about an antitank role :
My opponents currently operate 60mm (Howitzer) (Light) Tanks with 50mm (Steel) Plating.
Let's future-proof this to a 105mm (High Velocity Gun) (Medium) Tank with 200mm (Steel) Plating.
So, an "optimal" tank counter to that would be :
240mm High Velocity Gun for 100% penetration
400mm (Steel) Plating (can't go higher) for a -74% enemy penetration penalty
(and a -85% enemy penetration penalty against those 60mm Howitzers)
But there's just a tiny little issue here :
for that (85-85-85) Monitor Tank this results in a whopping -90% Movement modifier !
This just won't do.
The best our Heavy Tank (98-105-84) can do is :
180mm HVG for -10% penetration
300mm (Steel) Plating for a -65% enemy penetration penalty vs a 105mm HVG (and -80% vs 60mm Hwz).
With a -50% movement modifier... which is tolerable I guess ?
Meanwhile a (85-85-85) Monitor with 300mm Steel Plating has to go down to a gun of... well it just can't do better than -70% movement modifier, even with a 25mm peashooter.
Heavy Tank wins again !
----
Ok, clearly some extra techs are needed to make a Monitor Tank worthwhile... (or maybe I have to hope for better than average design rolls ?)
1.) I'm 2 military techs away from Advanced Chemistry (with 1/4 chances to discover one missing tech) for Polymer Armour (and then later this way, Electric Engines), but Heavy Tank might come out on top again ?
2.) I'm only 2 military techs away (with 2/4 chances to discover the 2 missing techs) from Atomics for Tactical Nuke (I'll have some Radioactives soon), which sounds very tempting, and Monitor Tank might be the only one to be able to carry them -
(supposedly Automated Turrets can too, but I couldn't design one in my previous game despite having the techs)
- but Nuclear Plant + Tactical Nuke are probably quite expensive to research ?
3.) I'm the same 2 techs away from Energetics and their Laser Rifles -> Laser Guns, which sounds less tempting (especially since I've been completely neglecting my basic infantry this game, relying on machineguns instead), and is probably as expensive, and Heavy Tank might come out on top again ?
EDIT : 4.) See what I'm going to get for Monitor Tank Design Rolls first ?
What do you think ?