How to make the game playable
Posted: Thu Mar 11, 2021 3:05 am
Heres a summary of what I think would make WITE 2 playable. I've covered all this in detail in previous posts.
Get rid of the first winter surprise rule.
German capabilities were no different on week 1 than week 2. What actually was different on week 1 was that about a third of the Russian troops were caught in their barracks on day one.
So the German values should be left standard on week 1 (surprise rule removed) and the Russian attack and defence value decreased by about one third on turn one.
The unjustifyable surprise rule doesnt correspond to anything in reality. It a quick easy fix covering up that the German units are underrated and the Russian units are overrated, or that the game mechanism is faulty.
The Germans used the amount of supply required to fight forward. IF the Russian retreats supply requirements should drop significantly.
Up until mud arrives the Germans should be able to move supply 300 miles from railheads BEFORE distance penalties are applied.
German could and did live off the land. So...
Large supply bonuses need to be delivered to the Germans every time they capture a city.
For example best fodder for horses is fresh grass. USSR is full of grass Russian horses eat it to. Fodder should be removed from supply calculations until winter.
There needs to be a priority supply button added to each unit same as refit button. So the German player can choose where to send his supply rather than distributing it (wasting it) where it isnt needed.
Rail repair rates are way below what was acheived historically.
Appreciable partisan activity doesn't start until about 6 months into the operation. Restricted to forested areas, not cities.
German report series The soviet partisan movement 1941-1944 says this
Road from Minsk to Moscow qualifies as a US "superhighway"
USSR contains 2400 miles of asphalt road. 64200 miles altogether.
USSR contains 60000 miles of railroad 16000 miles of this is doubletracked. 15% was heavy capacity. On page 6 of this book are the details as to where this quality line ran.
This book also contains maps which don't correspond to what the game has. Especially it has large dense wooded areas in front of Moscow and around Bryansk and Polotsk these don't appear on your map.
Artillery allocation for attacks is not random/haphazard it is always there as planned.
Some of these issues may have been fixed already, I haven't bothered with this game since my last post in the forum. Personally because of the Supply nerfing I feel I bought a $80 lemon (WITE 1). Also having various forum members try to bully me into silence with the blessings of the "moderators" didn't help either.
Get rid of the first winter surprise rule.
German capabilities were no different on week 1 than week 2. What actually was different on week 1 was that about a third of the Russian troops were caught in their barracks on day one.
So the German values should be left standard on week 1 (surprise rule removed) and the Russian attack and defence value decreased by about one third on turn one.
The unjustifyable surprise rule doesnt correspond to anything in reality. It a quick easy fix covering up that the German units are underrated and the Russian units are overrated, or that the game mechanism is faulty.
The Germans used the amount of supply required to fight forward. IF the Russian retreats supply requirements should drop significantly.
Up until mud arrives the Germans should be able to move supply 300 miles from railheads BEFORE distance penalties are applied.
German could and did live off the land. So...
Large supply bonuses need to be delivered to the Germans every time they capture a city.
For example best fodder for horses is fresh grass. USSR is full of grass Russian horses eat it to. Fodder should be removed from supply calculations until winter.
There needs to be a priority supply button added to each unit same as refit button. So the German player can choose where to send his supply rather than distributing it (wasting it) where it isnt needed.
Rail repair rates are way below what was acheived historically.
Appreciable partisan activity doesn't start until about 6 months into the operation. Restricted to forested areas, not cities.
German report series The soviet partisan movement 1941-1944 says this
Road from Minsk to Moscow qualifies as a US "superhighway"
USSR contains 2400 miles of asphalt road. 64200 miles altogether.
USSR contains 60000 miles of railroad 16000 miles of this is doubletracked. 15% was heavy capacity. On page 6 of this book are the details as to where this quality line ran.
This book also contains maps which don't correspond to what the game has. Especially it has large dense wooded areas in front of Moscow and around Bryansk and Polotsk these don't appear on your map.
Artillery allocation for attacks is not random/haphazard it is always there as planned.
Some of these issues may have been fixed already, I haven't bothered with this game since my last post in the forum. Personally because of the Supply nerfing I feel I bought a $80 lemon (WITE 1). Also having various forum members try to bully me into silence with the blessings of the "moderators" didn't help either.