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Release: Map of a Thousand Stars

Posted: Thu Mar 11, 2021 10:58 am
by Miletkir
[center]Image[/center]

[center]>> DOWNLOAD HIGH RESOLUTION PNG VERSION <<[/center]
[center]>> DOWNLOAD VERSION WITHOUT FICTIONAL STAR SECTORS <<[/center]

After mentioning it on these forums a while ago, I have finally completed my project of a "Thousand Stars Map".

This a top-down view of the local Orion spur area of the Milky Way where the Solar System is located, with the location of 945+ named stars around it. See the description on the map for more information.

The reason I'm posting this here specifically is that I plan to use the map for a Distant Worlds 2 mod focusing on the early expansion of mankind into space. This will ultimately depend on the modabbility of the game, but I could essentially feed the star coordinates and spectral types to the procedural script, or to an existing map file.

Obviously the map can be used for many other things by all hardcore sci-fi folks out there, including roleplay, writing inspiration and, why not, board gaming (though you'd need a pretty big board).

Please share widely! The map is under Creative Commons license BY-NC-SA 4.0 - if you reuse/modify, please cite the source and distribute under the same terms. Commercial use is not allowed without my permission.

UPDATED TO VERSION 1.5!

RE: Release: Map of a Thousand Stars

Posted: Thu Mar 11, 2021 11:39 am
by Erik Rutins
Very, very cool, Miletkir!

RE: Release: Map of a Thousand Stars

Posted: Thu Mar 11, 2021 12:19 pm
by Scott2933
Awesome work!

RE: Release: Map of a Thousand Stars

Posted: Thu Mar 11, 2021 1:13 pm
by Galaxy227
I'm a bit of a map "enthusiast" myself, and have been doodling them for as long as I can remember. Neat map yourself, I especially enjoy how large the resolution is. You must have a beastly PC to edit an image that large. I couldn't ever make maps as large as yours up until recently, as I built a new computer for myself.

Anyway, I'm rambling haha. Well done. Looking forward to the mod.

RE: Release: Map of a Thousand Stars

Posted: Thu Mar 11, 2021 3:02 pm
by Speedy2511
That is real cool :)

RE: Release: Map of a Thousand Stars

Posted: Thu Mar 11, 2021 3:29 pm
by Rising-Sun
So how things coming along with this game? Playing on that huge map, can take weeks or even months, depending on the setup.

isnt 2k the limit for this game?

RE: Release: Map of a Thousand Stars

Posted: Fri Mar 12, 2021 12:26 am
by Pocus
Thanks Stepan! Your map seems awesome and I'm a hard-science sci-fi fan too [:)]

How did you measure distance though, Proxima Centauri is listed at 1.3 LY? Or is it from end of Oort Cloud (Sol) to beginning of a supposed equivalent in Proxima? Even if that's the case, this is not the usual way of doing, and you anyway travel from inner system to inner system, most of the time.

Or you are listing distance in parsecs?


RE: Release: Map of a Thousand Stars

Posted: Fri Mar 12, 2021 6:14 am
by OnePercent
Bloody awesome work lad! I've always been wanting something like this for a 4X game, a realistic representation of the local stars around sol in a 2D layout.

RE: Release: Map of a Thousand Stars

Posted: Fri Mar 12, 2021 6:20 am
by Miletkir
Thanks guys, may this propel new space adventures!
ORIGINAL: Galaxy227

You must have a beastly PC to edit an image that large. I couldn't ever make maps as large as yours up until recently, as I built a new computer for myself.

Actually, it's more of a software limitation. I've always preferred Inkscape to Illustrator for this kind of things, but the program is struggling with big files. The base diagram itself was done with yED, which on the other hand is designed to handle complex data.
ORIGINAL: Rising-Sun

isnt 2k the limit for this game?

Which is why this map would fit perfectly [:)]
ORIGINAL: Pocus

How did you measure distance though, Proxima Centauri is listed at 1.3 LY? Or is it from end of Oort Cloud (Sol) to beginning of a supposed equivalent in Proxima? Even if that's the case, this is not the usual way of doing, and you anyway travel from inner system to inner system, most of the time.

Or you are listing distance in parsecs?

Indeed... distances are in parsecs! Somehow my mind had switched to light-years some time ago, but the original HYG has parsecs data. Thanks for catching this! The map has been updated (along with some other corrections and graphical improvements).

RE: Release: Map of a Thousand Stars

Posted: Wed Mar 17, 2021 7:53 pm
by sinbuster
Wow, this is fantastic. Thank you for sharing.

RE: Release: Map of a Thousand Stars

Posted: Thu Mar 18, 2021 4:10 pm
by Canute0
Now you have a star chart, you just need a star ship ! :-)
Then you can verify that your start chart is accurate.

RE: Release: Map of a Thousand Stars

Posted: Fri Mar 19, 2021 1:18 pm
by Miletkir
ORIGINAL: Canute0

Now you have a star chart, you just need a star ship ! :-)
Then you can verify that your start chart is accurate.

Yeah... I might need help with that [:D]

RE: Release: Map of a Thousand Stars

Posted: Fri Mar 19, 2021 1:23 pm
by Miletkir
The map just got its 1.5 update featuring nebulae, supernovae, star clusters, pulsars, and systems with confirmed Earth-like planets within their habitable zones!

RE: Release: Map of a Thousand Stars

Posted: Sat Mar 20, 2021 12:21 am
by OldCrowBalthazor
This is quite impressive. Humanity's 'Reach for the Stars' epoch. I definitely will want to dive into this sandbox![8D]

Image

RE: Release: Map of a Thousand Stars

Posted: Thu Mar 25, 2021 5:09 pm
by FlashXAron_slith
ORIGINAL: Erik Rutins

Very, very cool, Miletkir!

Please give that guy a beta key, so he could start testing :-)

THX

RE: Release: Map of a Thousand Stars

Posted: Fri Apr 02, 2021 7:09 pm
by U235
Just needs the "You are Here" arrow.[:)]

RE: Release: Map of a Thousand Stars

Posted: Wed Apr 07, 2021 12:33 pm
by arvcran2
Interesting! Well done, and thank you!

Am curious to know what choices or reasons are behind the chosen lines and 'connecting' distances.

RE: Release: Map of a Thousand Stars

Posted: Thu Apr 08, 2021 9:34 am
by Miletkir
ORIGINAL: arvcran2
Am curious to know what choices or reasons are behind the chosen lines and 'connecting' distances.

Good question. The base pattern is that a star is connected to its three nearest neighbors. However:
- A great deal of lines and distances have been culled to avoid overlaps and make the map clearly readable;
- Designated "potentially habitable" star systems are also linked specifically to nearest habitable systems, depending on max distance and map space;
- A few recent manually added systems have been linked instead to systems nearest to them graphically.
Overall, the purpose of the distance layout is to add a layer of analytical information to the limited 2D and deformed edges of the map. For the purpose of galaxy generation in the planned DW2 mod, only the graphical representation would be used.

[Deleted]

Posted: Tue May 18, 2021 11:58 am
by Anonymous
[Deleted by Admins]

RE: Release: Map of a Thousand Stars

Posted: Tue May 18, 2021 1:50 pm
by ncc1701e
Nice work!