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Automated MG reinforcement

Posted: Thu Mar 11, 2021 7:43 pm
by Terkala
I've got an independent automated MG that I can't replenish. It's at 400/500 troops, and my SHQ has 600 replacement troops, and it's got hundreds of spare logistics on its tile, and it won't replenish.

Also, if I try to raise a new independent group of automated MGs using SHQ troops, it shows 0/600 available to make a new group and won't let me use the ones in my SHQ.

I'm emailing my save file, and will link this thread to this email. The MG is directly east of the SHQ.

RE: Automated MG reinforcement

Posted: Fri Mar 12, 2021 9:11 am
by Pratapon51
I thought this was a logistics problem on my end, but you seem to be getting on it too. I've been getting a similar issue.

RE: Automated MG reinforcement

Posted: Fri Mar 12, 2021 10:08 am
by Pratapon51
Bump : this also applies to Automated Turrets, now that I recall.

RE: Automated MG reinforcement

Posted: Fri Mar 12, 2021 1:19 pm
by zgrssd
Some information:
- Militia gains acecss to every Model that is > 30 Turns (~5 earth years) old
- Militia reinfrocements of your named models are not named "Militia". The only indication they are militia is that you can not scrap them
- on the Replenishment Screen, Militia reinforcements are counted as non-militia units. So that number is propably faulty
- if you set a model to obsolete, it is send back to the SHQ without if's or buts and can no longer be delivered out