Low-tech static defenses
Posted: Thu Mar 18, 2021 1:59 pm
Greetings,
somehow I was missing a low tech static defense building. You know the old concrete bunkers, tunnels and so on.
It was always bothering me having a nice flatland chokepoint between two defensible mountain ranges and not being able to build any kind of defenses there before auto-turrents.
I could imagine it in two different ways:
1) Working as a unit, like the auto turrents. Just taking manpower and a lot of industrial capacity instead of high-tech parts. The manpower being the garrison.
2) Working as a hex-building, increasing maximum entrenchment values of the hex. I can even imagine it as a 6-tier building, with e.g. 50 max entrenchment per tier. As non automatic static defenses only help a garrison, whatever that may be. Of course there should be some kind of upkeep on the building, (e.g. 100 workers per tier).
I see a few definitive gameplay advantages:
a) you can increase the defensibility of cities or strategic points, making artillery a necessity to siege them
b) infantry and AT-guns stand a chance against tanks in flat terrain / cities, when properly fortified
c) giving the player strategic option to fall back to a (non-natural) defensive position
I can see my very own Maginot-Line manned by space marines already!
What are your thoughts?
somehow I was missing a low tech static defense building. You know the old concrete bunkers, tunnels and so on.
It was always bothering me having a nice flatland chokepoint between two defensible mountain ranges and not being able to build any kind of defenses there before auto-turrents.
I could imagine it in two different ways:
1) Working as a unit, like the auto turrents. Just taking manpower and a lot of industrial capacity instead of high-tech parts. The manpower being the garrison.
2) Working as a hex-building, increasing maximum entrenchment values of the hex. I can even imagine it as a 6-tier building, with e.g. 50 max entrenchment per tier. As non automatic static defenses only help a garrison, whatever that may be. Of course there should be some kind of upkeep on the building, (e.g. 100 workers per tier).
I see a few definitive gameplay advantages:
a) you can increase the defensibility of cities or strategic points, making artillery a necessity to siege them
b) infantry and AT-guns stand a chance against tanks in flat terrain / cities, when properly fortified
c) giving the player strategic option to fall back to a (non-natural) defensive position
I can see my very own Maginot-Line manned by space marines already!
What are your thoughts?