Strength, Reinforce, Reformation Data . . .
Posted: Fri Mar 19, 2021 6:48 am
I was just thinking about this set of values in the Editor. In SP I feel that as the game progresses there are just too many units on the map and it just becomes a case of bludgeoning the AI with Artillery, then Infantry, to reduce its NM. There is no great strategy involved really. So I am wondering if there is any way of reducing the "clutter" on the map a bit.
One idea I had was to increase the size of Infantry Corps in the major countries to 12, or even 15. I cannot do this as the maximum size is hard-coded at 10. I will have to investigate whether I can reduce the potency of infantry attacks because in the real war most of the advantages were with the defenders, whereas in this game it is the other way round.
There are other adjustments that can be made in this particular tab. The cost of a Reinforcement Point is currently set at 5%. Presumably that is 5% of the cost of a brand new unit? It also has the cost of an Elite Reinforcement Point set at 10%, which is a bit puzzling as I did not know you could replace these. I thought you had to buy them again from scratch.
There is a "Reformable?" box, which if unticked means that once a unit is "destroyed" then it does not return to the war. This is quite interesting because I think the game might benefit from manpower/recruitment limits. Whereas, in the game, the armies tend to get larger and larger, in the real war the armies started to shrink quite considerably as the war progressed. The Austro-Hungarian army reached its maximum size in 1915, I believe.
And then there are two boxes called Reformation Cost and Reformation Delay, which are currently set at 60% and 50% respectively. These are only relevant if the Reformable? box is ticked.
Has anybody experimented with these parameters at all?
One idea I had was to increase the size of Infantry Corps in the major countries to 12, or even 15. I cannot do this as the maximum size is hard-coded at 10. I will have to investigate whether I can reduce the potency of infantry attacks because in the real war most of the advantages were with the defenders, whereas in this game it is the other way round.
There are other adjustments that can be made in this particular tab. The cost of a Reinforcement Point is currently set at 5%. Presumably that is 5% of the cost of a brand new unit? It also has the cost of an Elite Reinforcement Point set at 10%, which is a bit puzzling as I did not know you could replace these. I thought you had to buy them again from scratch.
There is a "Reformable?" box, which if unticked means that once a unit is "destroyed" then it does not return to the war. This is quite interesting because I think the game might benefit from manpower/recruitment limits. Whereas, in the game, the armies tend to get larger and larger, in the real war the armies started to shrink quite considerably as the war progressed. The Austro-Hungarian army reached its maximum size in 1915, I believe.
And then there are two boxes called Reformation Cost and Reformation Delay, which are currently set at 60% and 50% respectively. These are only relevant if the Reformable? box is ticked.
Has anybody experimented with these parameters at all?