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full size Planning map for WITE2
Posted: Sun Mar 28, 2021 2:25 pm
by guctony
Hii I just complete stitching WITE2 map in highest zoom level for planning purposes. It only shows VP cities. I provide a download file from Matrix forum download link. But its nor really good in resolution. So you can fing the better resolution down here. It is around 40mb.
https://drive.google.com/drive/folders/ ... sp=sharing

RE: full size Planning map for WITE2
Posted: Sun Mar 28, 2021 5:49 pm
by Darojax
I'll grab this one, thanks!
RE: full size Planning map for WITE2
Posted: Mon Mar 29, 2021 3:06 pm
by defender1971
Awesome, many thanks for sharing!
RE: full size Planning map for WITE2
Posted: Mon Mar 29, 2021 3:06 pm
by Mossymoose
Awesome, was looking for something like this! Also, if it's okay with you I could post a map (with the road network on it) I was working on before I saw this.
RE: full size Planning map for WITE2
Posted: Tue Mar 30, 2021 6:45 am
by guctony
ORIGINAL: Mossymoose
Awesome, was looking for something like this! Also, if it's okay with you I could post a map (with the road network on it) I was working on before I saw this.
Yes For sure by All means
RE: full size Planning map for WITE2
Posted: Tue Mar 30, 2021 12:32 pm
by Mossymoose
Forgot I still cant post links since I'm new. Will post it when I'm able if I can remember. Here's a low resolution one in the meantime.
RE: full size Planning map for WITE2
Posted: Sat Apr 03, 2021 7:21 am
by ksnoopy
Very cool. I'm sure someone will print this out and hang this on their wall for hardcore planning

RE: full size Planning map for WITE2
Posted: Sat Apr 10, 2021 6:01 pm
by GRippie
My G-4 loves you. THANK YOU for uploading the planning maps. Currently clearing space on my wall. [8D]
RE: full size Planning map for WITE2
Posted: Mon Aug 23, 2021 3:15 pm
by Lurberri
Thank you very much for this, it will help me a lot to plan movements.
RE: full size Planning map for WITE2
Posted: Mon Oct 11, 2021 12:22 pm
by OnWargaming
Nice thanks!
RE: full size Planning map for WITE2
Posted: Tue Oct 19, 2021 4:26 pm
by Niedowidek_slith
Great work ! Thank you

Re: full size Planning map for WITE2
Posted: Thu May 02, 2024 1:43 pm
by Niedowidek_slith
May I include this map in distribution of my Situational Map Generator ? I already tweaked it to work with this map.
https://www.matrixgames.com/forums/view ... 2#p5088822
Re: full size Planning map for WITE2
Posted: Mon Feb 23, 2026 11:58 am
by markwall06
With the help of Google Gemini, I found a way to show the Corps Positions as on overlay on the Planning Map you kindly created. It works slighly differently from the version created by Niedowidek_slith below. I'm not sure how useful people will find it but it's there to have a look at
Re: full size Planning map for WITE2
Posted: Tue Feb 24, 2026 4:06 pm
by markwall06
I had a rethink.
Most people these days prefer a graphical interface so with that in mind I've developed this version.
Instead of creating folders etc, you now just link to the relevant files in the Commanders Report. You still need Python and a few of its libraries, also Inkscape, and you will need the Planning Map above.
It will produce:
Operational "Cloud" Overlays: Automatically draws colour-coded boundary shapes (Convex Hulls) around your Corps to show exactly what territory each command occupies.
Live HQ Command Monitoring: Reads leader data to calculate specific command limits (usually 9 or 10 units). It displays a live counter (e.g., 11/9) under each HQ that turns Bright Red if you are over-stacked.
Asset Highlighting:
FBD Units: Marks all Rail Repair units in Fuschia so you can instantly track your logistical reach.
Unattached Units: Highlights combat units not assigned to a Corps in Red so you don't leave anyone behind.
Sub-Unit Tethers: Draws dashed yellow lines from divisions back to their parent HQ to visualize command distance.
Surgical Filtering: Allows you to filter the map by Army Group, Army, or Individual Corps to clear out the "clutter" and focus on specific sectors.
Customizable Visuals: Integrated sliders let you change cloud transparency, border thickness, text size, and icon scales in real-time.
Professional Output: Generates a high-resolution SVG and automatically opens it in Inkscape for a perfect, print-ready screenshot, via the Inkscape Export function
Full instructions are in the attached pdf document and the Python script is included in a zipped up version.
Please give me some feedback on how it is working for you. I've only tested it with Axis so I don't know how it will work with Soviet side. If you're playing that, perhaps you could let me know?