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minor bug on possible movement paths

Posted: Sun Mar 28, 2021 4:24 pm
by shapelord
Clicking on a counter does not always update the possible movement paths: as soon as i move the cursor on another hex (keeping the counter selected), the gui is updated and the correct area is shown.
In the image, 46th gds can move, but no allowed hex is highligthed



Image

RE: minor bug on possible movement paths

Posted: Sun Mar 28, 2021 7:15 pm
by Joel Billings
Can you upload a save where this is happening. Thanks.

RE: minor bug on possible movement paths

Posted: Mon Mar 29, 2021 2:04 am
by shapelord
Save attached, thank you!

RE: minor bug on possible movement paths

Posted: Mon Mar 29, 2021 3:03 pm
by Joel Billings
Was able to reproduce this. We'll see if we can improve it. Thanks for the report and save. BTW, I'm pretty sure this has to do with hexes with stacks. Solo units in a hex have the allowed area lighting up immediately, but not units in a stack.