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VCR fixed, Mr Proudfoot thank you
Posted: Mon Dec 04, 2000 9:16 am
by Pack Rat
This is a bit premature because I don't see the patch up and the way I read it you'll fix some more things.
I can't tell you how hard it is not knowing what the hell hit your forces in a pbem game with a VCR that works partly if at all. The thoughts that your fixing it will increase the number of people who will start playing again or play for the first time I hope is a just reward for your work. I wouldn't feel right if I didn't say thank you, so thank you Tom and I hope you'll get the time to enjoy the fruits of your own labor.
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Your mine is a terrible thing to lose.
Pack Rat
Posted: Mon Dec 04, 2000 10:28 am
by Tom Proudfoot
I am pretty sure it is fixed now. There was a dumb bug causing the 20-meg replay file to not actually get any larger than 2 megs, but that was really a "treat the symptom and not the cause" solution in any case.
What I did this time is use all the (extremely!) helpful clues provided by people on the message board to track down why the files were so big in the first place. As a couple people reported, even just scrolling the map around was adding (unneeded) information to the vcr replay.
It's a team effort, really, because the bug reports are very very helpful -- especially since I am not all that familiar with the PBEM play myself (I usually play single-player scenarios), and it's easy to miss stuff because of that.
Tom
Posted: Mon Dec 04, 2000 4:52 pm
by Kharan
<marquee>Y</marquee>
<marquee direction=right>E</marquee>
<marquee>A</marquee>
<marquee direction=right>H</marquee>
<marquee>!</marquee>
<marquee direction=right>

</marquee>
Ps. I'll test it if you like.
Posted: Mon Dec 04, 2000 9:00 pm
by Fredde
Great work. Can't wait for the patch

I hope the immortal leaders will be gone as well!
Posted: Mon Dec 04, 2000 10:52 pm
by Kharan
Are you fixing other bugs in this release?
The two critical bugs left in single play are support and reinforcement units becoming part of core force in campaigns and the immortal leaders bug.
Then of course in online play it would be nice if 2vs2 games worked.
But other than those, I think there's only medium (guns don't lose their shots after being moved, reinforcement hexes sometimes left out in modified maps) and minor bugs (artillery having too few smoke rounds in online) left.
Posted: Mon Dec 04, 2000 11:07 pm
by Tom Proudfoot
It will be whatever I can get fixed this morning. The AI moving units on turn 6, and the support & leader bugs are at the top of the list.
Tom
Posted: Mon Dec 04, 2000 11:12 pm
by Fuerte
Great work! Thanks a lot!

Posted: Tue Dec 05, 2000 1:11 am
by Wild Bill
For your knowledge, I tested the VCR replay last night in the test build over a dozen times. It was perfect. No problem whatsover. Looks like you squashed this bug, Tom.
Good work!
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In Arduis Fidelis
Wild Bill Wilder
Coordinator, Scenario Design
Matrix Games
Posted: Tue Dec 05, 2000 1:40 am
by Wild Bill
I just tried again and played through 8 turns of a medium sized battle, using VCR replay every time.
No crashes and the size of the saved file zipped was 254,225, which is quite comfortable for sending back and forth
Wild Bill
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In Arduis Fidelis
Wild Bill Wilder
Coordinator, Scenario Design
Matrix Games
Posted: Tue Dec 05, 2000 1:55 am
by Kharan
Wild Bill (or anyone with the beta), could you possibly test out one thing for me?
Select hotseat, Blenheim scenario. Quit both German and British first turns, just to be sure. On second German turn move all units their max radius (easiest done by "a" and "g" keys), fire a few units at a hex and save before the turn ends. Alt-tab out of SPWAW and check the appropriate .rec file size in save-directory.
If it is anything but 2.28MB, the problem has very likely been solved.
Posted: Tue Dec 05, 2000 9:42 am
by Grimm
Any idea when the patch will be available?
Posted: Tue Dec 05, 2000 9:58 am
by Wild Bill
Kharan,2 turns completed, PBEM
rec size, 580,273
WB
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In Arduis Fidelis
Wild Bill Wilder
Coordinator, Scenario Design
Matrix Games
Posted: Tue Dec 05, 2000 10:14 am
by garry
Now maybe when this patch is out i can play PBEM games again. They have been put on hold for a while.
Posted: Tue Dec 05, 2000 9:33 pm
by Kharan
Thanks, Wild Bill. That sounds promising.
Posted: Tue Dec 05, 2000 11:40 pm
by AbnAirCav
Originally posted by Pack Rat:
... I wouldn't feel right if I didn't say thank you, so thank you Tom and I hope you'll get the time to enjoy the fruits of your own labor.
I'd just like to echo these thanks ... the quick attention to fixing this bug is definitely appreciated by those of us who saw it as a "show stopper" for PBEM.
Posted: Wed Dec 06, 2000 2:05 am
by Tom Proudfoot
I must point out it wasn't all that quick.
However, it was only this weekend that I had the chance to get to SPWAW.
Tom
Posted: Wed Dec 06, 2000 5:09 am
by AbnAirCav
Originally posted by Tom Proudfoot:
I must point out it wasn't all that quick.
However, it was only this weekend that I had the chance to get to SPWAW.
Well, for what you get paid by us it wasn't too bad, and it is appreciated.
