[Feature Request] SAR Mission
Posted: Thu Apr 01, 2021 12:10 am
Many scenarios are now being included whereby the game player accrues points for picking up downed pilots. I believe that this is a good idea.
Currently, most designers require that a SAR helo hover over the downed pilot at low altitude before the pilot can rescued. Many times, however, it becomes rather tedious to do this. The game can often be persnickety as you take the time to maneuver your helo, back and forth, often in confined areas to get the helo just right for the pick up. It starts to resemble Flight Simulator.
Additionally, it always seems that while I am attempting to rescue the pilot something big is going on elsewhere, and I am missing a crucial part of the scenario because I'm trying to "fly" a helo.
As a solution, I would like to suggest that a SAR MISSION be added to the Mission EDITOR that allows the game player to select (highlight) the downed pilot, and then assign a helo for the mission. The mission would be similar to a strike mission. After the helo takes off, everything his handled by the mission, eliminating the need for the game player to "fly" the helo. I believe that this would be a good way to handle this. Of course, if you enjoy flying helos, then the current way could be left in the game, and you could perform your SAR manually, as is done now.
Doug
Currently, most designers require that a SAR helo hover over the downed pilot at low altitude before the pilot can rescued. Many times, however, it becomes rather tedious to do this. The game can often be persnickety as you take the time to maneuver your helo, back and forth, often in confined areas to get the helo just right for the pick up. It starts to resemble Flight Simulator.
Additionally, it always seems that while I am attempting to rescue the pilot something big is going on elsewhere, and I am missing a crucial part of the scenario because I'm trying to "fly" a helo.
As a solution, I would like to suggest that a SAR MISSION be added to the Mission EDITOR that allows the game player to select (highlight) the downed pilot, and then assign a helo for the mission. The mission would be similar to a strike mission. After the helo takes off, everything his handled by the mission, eliminating the need for the game player to "fly" the helo. I believe that this would be a good way to handle this. Of course, if you enjoy flying helos, then the current way could be left in the game, and you could perform your SAR manually, as is done now.
Doug