Idea of how to fix the LBA level bomber problem once and for all in UV (and WitP)...
Posted: Thu May 29, 2003 11:56 am
NOTE: I posted this on UV forum but, what the heck, why not post it here as well... <VBG>
Hi all,
The UV (and WitP) should be naval power games in first place and strategic
bombing should not have as much influence as it has right now.
It was USN (ships and aircraft) that effectively won the war and not the USAAF
(excluding the A-bomb).
Please note that, in later stages of war, B-29 raids on Japan (and we are
talking about B-29's and not B-17's) showed that they can't hit almost
anything "small". It was found out that pinpoint strikes against factories
were not producing good results and this is why the B-29 were switched to
massive raids against towns themselves using incendiaries.
That was the only way the B-29's were able to be used effectively...
So... where does this leads us in current UV (and WitP)?
IMHO, the biggest problem of bombers is simply overlooked in UV (and WitP).
This problem is their inability to find proper targets and bomb them.
The bombers in WWII didn't have GPS and yet in UV we have them fly many many
HEXes away (i.e. 20 x 30nm = 600nm for B-17/B-24 and 30 x 30nm = 900nm for
Betty) and pinpointly attacking designated target (even at night)...
This is completely unrealistic.
In Europe (yes I know it's different theatre but still) the bomber crew
results were appalling and apart from specialized squadrons (i.e. pathfinders
equipped with H2S ground mapping radar in later stages of war) they were all,
most of the time, hopelessly inept...
This, at the same time, shows why the naval air power was much more effective
- it's simply because they operated at shorter ranges and thus margin for
error was much lesser.
Suggestions for UV (and WitP)
#1
Create "Can Not Find the Target" penalty for LBA (Land Based Aircraft) level
bombers when bombarding "Port" / "Airfield" / "Ground Unit" and docked ships
in "Naval attack" depending on the range of target.
The further away target is the more percentage of crews should simply miss
their target and never have opportunity to bomb it.
The experience of air crews involved should play role here but even 99 EXP
crew should have difficulty finding and bombing target that is 600nm (B-17/B-
24) or 900 nm (Betty) away.
Also the weather over target can be used for this as well (we already have
report of how weather is like over target).
#2
For night operations add to #1 above x2 modifier (i.e. even more crews that
can't find target).
#3
Lessen the effect of LBA level bombers when attacking ships that are docked
(please note that I used term "docked" and not "anchored").
Since CV's can still launch 50% aircraft when docked (assuming that they will
undock and sail in time to have 50% status in air operations) why not giving
this same opportunity to all ships that are docked?
Right now it seems that, when attacked with LBA level bombers, docked ships
are treated almost the same as anchored ones (i.e. to many hits scored).
NOTE:
Please note that for LBA level bombers attacking ships on open sea something
already exists in UV (and WitP I presume). It's the fact that they will almost
never attack ships on open sea if they are more than 10 HEXes away from base
where bombers are (i.e. 10 x 30nm = 300 nm). This was confirmed from
Matrix/2By3.
What do you say gentleman?
Can Matrix/2By2 please comment on this?
Leo "Apollo11"
Hi all,
The UV (and WitP) should be naval power games in first place and strategic
bombing should not have as much influence as it has right now.
It was USN (ships and aircraft) that effectively won the war and not the USAAF
(excluding the A-bomb).
Please note that, in later stages of war, B-29 raids on Japan (and we are
talking about B-29's and not B-17's) showed that they can't hit almost
anything "small". It was found out that pinpoint strikes against factories
were not producing good results and this is why the B-29 were switched to
massive raids against towns themselves using incendiaries.
That was the only way the B-29's were able to be used effectively...
So... where does this leads us in current UV (and WitP)?
IMHO, the biggest problem of bombers is simply overlooked in UV (and WitP).
This problem is their inability to find proper targets and bomb them.
The bombers in WWII didn't have GPS and yet in UV we have them fly many many
HEXes away (i.e. 20 x 30nm = 600nm for B-17/B-24 and 30 x 30nm = 900nm for
Betty) and pinpointly attacking designated target (even at night)...
This is completely unrealistic.
In Europe (yes I know it's different theatre but still) the bomber crew
results were appalling and apart from specialized squadrons (i.e. pathfinders
equipped with H2S ground mapping radar in later stages of war) they were all,
most of the time, hopelessly inept...
This, at the same time, shows why the naval air power was much more effective
- it's simply because they operated at shorter ranges and thus margin for
error was much lesser.
Suggestions for UV (and WitP)
#1
Create "Can Not Find the Target" penalty for LBA (Land Based Aircraft) level
bombers when bombarding "Port" / "Airfield" / "Ground Unit" and docked ships
in "Naval attack" depending on the range of target.
The further away target is the more percentage of crews should simply miss
their target and never have opportunity to bomb it.
The experience of air crews involved should play role here but even 99 EXP
crew should have difficulty finding and bombing target that is 600nm (B-17/B-
24) or 900 nm (Betty) away.
Also the weather over target can be used for this as well (we already have
report of how weather is like over target).
#2
For night operations add to #1 above x2 modifier (i.e. even more crews that
can't find target).
#3
Lessen the effect of LBA level bombers when attacking ships that are docked
(please note that I used term "docked" and not "anchored").
Since CV's can still launch 50% aircraft when docked (assuming that they will
undock and sail in time to have 50% status in air operations) why not giving
this same opportunity to all ships that are docked?
Right now it seems that, when attacked with LBA level bombers, docked ships
are treated almost the same as anchored ones (i.e. to many hits scored).
NOTE:
Please note that for LBA level bombers attacking ships on open sea something
already exists in UV (and WitP I presume). It's the fact that they will almost
never attack ships on open sea if they are more than 10 HEXes away from base
where bombers are (i.e. 10 x 30nm = 300 nm). This was confirmed from
Matrix/2By3.
What do you say gentleman?
Can Matrix/2By2 please comment on this?
Leo "Apollo11"