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Air Missions On Own Territory
Posted: Sun Apr 04, 2021 8:04 pm
by Mehring
Enable interdiction and recon of own territory.
RE: Air Missions On Own Territory
Posted: Mon Apr 05, 2021 1:13 am
by loki100
recon would be meaningless as you already have full detection levels.
for a while we had interdiction in friendly hexes, it got removed as it was near game breaking in the way it could be abused
RE: Air Missions On Own Territory
Posted: Mon Apr 05, 2021 6:38 am
by Mehring
Recon on own territory wouldn't be so meaningless if it was also carried out in the opponent's turn, like superiority and naval. Could you elaborate on the abuse of interdiction, it seems quite a major problem not to be able to interdict an enemy advance.
RE: Air Missions On Own Territory
Posted: Mon Apr 05, 2021 7:25 am
by carlkay58
The problem with interdiction over friendly territory was that it was not subject to enemy action (i.e. flak or interception) so it had few losses and was too effective.
RE: Air Missions On Own Territory
Posted: Mon Apr 05, 2021 7:39 am
by Mehring
Not even if the opponent had executed a superiority mission over the same space? Surely that would be standard use of such assets, to attempt control of airspace over an advance.
RE: Air Missions On Own Territory
Posted: Mon Apr 05, 2021 8:17 am
by loki100
believe us - the results were game breaking. Every Soviet player was defending behind walls of level 9 interdiction that they could sustain turn after turn.
The problem is that the last thing a German player can reliably do in the period to say August 41 is project much fighter cover behind the Soviet lines - and trying it triggered substantial operational losses as you were using up the air mileage and relying on drop tanks
RE: Air Missions On Own Territory
Posted: Mon Apr 05, 2021 9:54 am
by Mehring
What about reducing the potency of early war Russian interdiction? I'm not sure how reliable they are but I have read several accounts, including that of Manstein, of heavy but not very accurate attacks on Axis transport columns. Another mechanism might be to facilitate the advance of the JG to captured level 1 airfields, giving them a supply bonus. Weren't single engine fighters significantly lower maintenance than larger and bomb carrying aircraft? If this were tied to penalties for medium and heavy aircraft using airfields below their prescribed level, it might just work.
RE: Air Missions On Own Territory
Posted: Mon Apr 05, 2021 9:57 am
by TheFerret
Allowing the recon center hex to be on your own territory would be nice-to-have when you want to scout all three sides of a salient without sending planes too deep. If you have a 5x5 salient then a size 7 recon mission centered on the middle of it nicely covers the front lines. But of course you can get the same effect with several smaller directives or "follow path" missions over the front line.
It would also let us create rectangular regions, i.e. a 10x10 directive centered in your own territory might cover a 3x10 rectangle of enemy territory.
In both cases I think the directive should only be valid for the enemy-controlled territory in the directive, because of course recon of your own territory would be a waste.
RE: Air Missions On Own Territory
Posted: Wed Apr 21, 2021 4:22 pm
by Mehring
ORIGINAL: TheFerret
Allowing the recon center hex to be on your own territory would be nice-to-have when you want to scout all three sides of a salient without sending planes too deep. If you have a 5x5 salient then a size 7 recon mission centered on the middle of it nicely covers the front lines. But of course you can get the same effect with several smaller directives or "follow path" missions over the front line.
It would also let us create rectangular regions, i.e. a 10x10 directive centered in your own territory might cover a 3x10 rectangle of enemy territory.
In both cases I think the directive should only be valid for the enemy-controlled territory in the directive, because of course recon of your own territory would be a waste.
Recon of your own territory isn't a waste if you think it's about to not be your territory. Recon is always behind the game anyway, you plan your turn on the basis of last week's intel.