Below are the results of my tests (T2).
The test is for the H2H game. Soviet PVO battalion is attached directly to city / airfield, so have AA fire bonus.
Nevertheless, in my opinion the results of the air raids are completely unrealistic.
1 air attack per day, per turn, no other air activity
Target : Ventpils (port and airfield),
Soviet AA Defanse: 3 x 85 mm 8 x 76.2 mm, 3 x37mm, 2x 12,7mm
German 2 raids, Ju-88 50 bombers (2x50) total :100+:
1. Altitude: 4000 ft
Firing : 3x37mm, 2x12,7 mm (as attack is below 5000ft, all medium guns didnt fire, as manual says)
Logistic Phase Air Execution data:
Aircraft destroyed: 5
Aircraft damaged: 79
Total damage points: 272
Yes, three 3,7 mm guns and two DshK hits 79-84 aircraft from 101 total.
12,7 mm DshK has effective cieling up to 3000 ft, so most damage done 3x37mm AA Guns.
2. Altitude :9000ft
Firing: 3 x 85 mm 7 or 8 x 76.2 mm, 3 x37mm (as altitude is over 4200ft 12.7 guns didnt fire),
Logistic Phase Air Execution data:
Aircraft destroyed: 3
Aircraft damaged: 75
Total damage points: 529 (twice as at 4000ft)
3. Altitiude: 27.000 ft
Firing: 3 x 85 mm 7 or 8 x 76.2 mm (as altitude is over 21.000ft 37mm guns didnt fire)
Logistic Phase Air Execution data:
Aircraft destroyed: 2
Aircraft damaged: 38
Total damage points: 108
My comment: I see a problem with the game engine, not a tactical shortcoming on my side, referring to the previous comments of my esteemed colleagues.
Of course, comments from all sides are still welcome
