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Turn 1 Southern Front Activation Warning
Posted: Sat Apr 10, 2021 4:03 pm
by RedLancer
One of the huge advantages with a tile based map is we can quickly make improvements and amendments.
The screenshot shows some added info that loki100 and I thought you may appreciate to warn Axis players of how far they can go on GC41 T1 without activating the Soviet Southern Front.
It may not be for all so please vote on whether you like it and we do add it to a future release.

RE: Turn 1 Southern Front Activation Warning
Posted: Sat Apr 10, 2021 4:51 pm
by King-Salomon
would it be possible to make it so that the tiles convert back to how they are now after T1?
RE: Turn 1 Southern Front Activation Warning
Posted: Sat Apr 10, 2021 5:11 pm
by RedLancer
No - most data embeds at the very start of a scenario so later data changes aren't possible. You could rename/delete the triangle art which would stop it appearing.
RE: Turn 1 Southern Front Activation Warning
Posted: Sat Apr 10, 2021 5:22 pm
by malyhin1517
Is it better to make a triangle in the middle of the hex? Then it will be clearer which hex cannot be crossed! In principle, the inscription is not required, but it will be useful for beginners!
RE: Turn 1 Southern Front Activation Warning
Posted: Sat Apr 10, 2021 5:43 pm
by Dreamslayer
Why Southern Front should be frozen ever, what a reason for it? There are actions started already right from 22 June. So why Soviet side can't regroup units for better positioning?
Also, is it possible to redone forming Southern Front HQ? Because Odessa M.D. was reformed to 9th Army HQ and Southern Front HQ it was formed in Moscow and moved via the railroad to the area to Vinnitsa.
RE: Turn 1 Southern Front Activation Warning
Posted: Sat Apr 10, 2021 7:52 pm
by Bamilus
ORIGINAL: Dreamslayer
Why Southern Front should be frozen ever, what a reason for it? There are actions started already right from 22 June. So why Soviet side can't regroup units for better positioning?
Also, is it possible to redone forming Southern Front HQ? Because Odessa M.D. was reformed to 9th Army HQ and Southern Front HQ it was formed in Moscow and moved via the railroad to the area to Vinnitsa.
Probably for balancing reasons and also to represent catching Soviets off-guard. The T1 is now longer than it was in WITE.
RE: Turn 1 Southern Front Activation Warning
Posted: Sat Apr 10, 2021 8:43 pm
by 56ajax
ORIGINAL: malyhin1517
Is it better to make a triangle in the middle of the hex? Then it will be clearer which hex cannot be crossed! In principle, the inscription is not required, but it will be useful for beginners!
Excellent. Triangle or is it an arrow pointing to the hex below. Regardless good idea.
RE: Turn 1 Southern Front Activation Warning
Posted: Sat Apr 10, 2021 9:04 pm
by HardLuckYetAgain
I brought this up during BETA about putting a picture of the affected hexes in the manual, but oh well. But maybe something better can come to fruition
To me the triangle is just a triangle. Unless you put the page number or rule number with it I bet many will keep on trucking or hit a hex that will release Southern front. Do you know which hexes will or will not release on the border for that rule? Thus to me the triangle really doesn't show which part you should or should not venture into. I did test in BETA to find out which you can and can't. Having that annotated on the map is the best way to do it. You should have slightly highlighted hexes pop up with "ALERT entry releases the Southern Front". Of course something shorter but you get the idea. The same principal that is already in the game if a minor neutral going north can't cross area that darkens for no entry. After the first turn I am sure this can be programmed to turn off. This should give a nice helping hand to all that use it.
RE: Turn 1 Southern Front Activation Warning
Posted: Sat Apr 10, 2021 11:05 pm
by smokindave34
Just so I make sure I understand the rule.......if you want to keep the Southern Front locked you can't go south AND east of the hex in question? So if I go east of that hex but stay north the Southern front stays locked?
RE: Turn 1 Southern Front Activation Warning
Posted: Sat Apr 10, 2021 11:29 pm
by HardLuckYetAgain
ORIGINAL: smokindave34
Just so I make sure I understand the rule.......if you want to keep the Southern Front locked you can't go south AND east of the hex in question? So if I go east of that hex but stay north the Southern front stays locked?
Correct.
Be careful of the South hexes & half hexes. They alternate. Also Remember a ZoC over that line will trip the effects. At least it did in my test in BETA
RE: Turn 1 Southern Front Activation Warning
Posted: Sun Apr 11, 2021 12:06 am
by Beethoven1
This is good. Another thing that might be helpful is a demarcation of the north-south boundary for where the "north" special movement bonuses apply/don't apply (somewhere south of Brest-Litovsk). That would probably only be needed as a line for a small amount of the border area (doesn't have to extend all the way to the urals

).
RE: Turn 1 Southern Front Activation Warning
Posted: Sun Apr 11, 2021 12:55 am
by HardLuckYetAgain
ORIGINAL: Beethoven1
This is good. Another thing that might be helpful is a demarcation of the north-south boundary for where the "north" special movement bonuses apply/don't apply (somewhere south of Brest-Litovsk). That would probably only be needed as a line for a small amount of the border area (doesn't have to extend all the way to the urals

).
Ya, good point!!!!!! That thing kicked my azz in BETA. I didn't read the manual and was all f'd up on what was happening there!
RE: Turn 1 Southern Front Activation Warning
Posted: Sun Apr 11, 2021 4:55 am
by sven6345789
ORIGINAL: Dreamslayer
Why Southern Front should be frozen ever, what a reason for it? There are actions started already right from 22 June. So why Soviet side can't regroup units for better positioning?
Also, is it possible to redone forming Southern Front HQ? Because Odessa M.D. was reformed to 9th Army HQ and Southern Front HQ it was formed in Moscow and moved via the railroad to the area to Vinnitsa.
Historically, the Attack from Romania started later than the attack from Poland. The Axis forces in Romania are also frozen turn 1.
If however Army Group South is very successful in its initial attacks Southern Front will activate earlier.
so, balancing reasons.
RE: Turn 1 Southern Front Activation Warning
Posted: Sun Apr 11, 2021 5:38 am
by AlessandroD
No for me because it would be a one shot info and no more relevant after T1, a modded map should work for everyone.
I would like to see a clarification in the manual instead, if what HLYA said in the previous post is correct:
"Just so I make sure I understand the rule.......if you want to keep the Southern Front locked you can't go south AND east of the hex in question? So if I go east of that hex but stay north the Southern front stays locked?
Correct.
Be careful of the South hexes & half hexes. They alternate. Also Remember a ZoC over that line will trip the effects. At least it did in my test in BETA"
RE: Turn 1 Southern Front Activation Warning
Posted: Sun Apr 11, 2021 6:20 am
by loki100
ORIGINAL: Beethoven1
This is good. Another thing that might be helpful is a demarcation of the north-south boundary for where the "north" special movement bonuses apply/don't apply (somewhere south of Brest-Litovsk). That would probably only be needed as a line for a small amount of the border area (doesn't have to extend all the way to the urals

).
do you mean the image in 11.2.2, that sets out exactly where that border is?

RE: Turn 1 Southern Front Activation Warning
Posted: Sun Apr 11, 2021 7:13 am
by speedyglides
A smaller slightly less salient triangle could be better, as you will look for it when relevant in T1 but it will not be useful for the rest of the game.
RE: Turn 1 Southern Front Activation Warning
Posted: Sun Apr 11, 2021 9:07 am
by timmyab
11.2.5. Unlocking the Soviet Southern
Front
If a Soviet national hex south or east of 187,187
Shouldn't that read "South 'and' East"?
As it's written any hex East of 187 will trigger the Southern front.
RE: Turn 1 Southern Front Activation Warning
Posted: Sun Apr 11, 2021 12:51 pm
by Beethoven1
ORIGINAL: loki100
do you mean the image in 11.2.2, that sets out exactly where that border is?
Yes, in my case I vaguely remember seeing that in the manual, but when I was later actually playing I didn't remember exactly where the dividing line was. It is quite clear in the manual, but ideally it would be nice to not have to keep looking it up in the manual. IMO something like that line, but extending just a small amount in, with some small text like "T1 Movement Line" could perhaps be helpful as a reminder.
RE: Turn 1 Southern Front Activation Warning
Posted: Sun Apr 11, 2021 6:49 pm
by mikael333
I would put this feature behind one of the map options.
RE: Turn 1 Southern Front Activation Warning
Posted: Sun Apr 11, 2021 11:01 pm
by Sigwolfe
I would like it if it could disappear after turn 1. If it's going to be there all game it should be much more subtle, and not just reducing it to the triangle. It should be reduced to a partially transparent image, at the least.
I don't think a t1 trigger point should be the most prominent feature on the map.