British OB amendments - Questions
Posted: Mon Apr 19, 2021 7:04 pm
I am currently in the process of revising the OB for British Mechanised Infantry Battalions and Armoured Regiments .
Amongst the objectives to delete the erroneous 2inch Artillery platoons, and divide the company Milan Posts amongst the fighting platoons .
Spreading the 2inch mortars amongst the fighting platoons presents a problem in so much as the 2inch mortar was principally a weapon employed to provide illumination and smoke rounds (The HE rounds being very small), to permit them to continue to be classified as Artillery so they can fire Smoke appears not to work, so I have amended the 2inch mortar to have Illumination and smoke dischargers –
Question - what effect do smoke dischargers have in the game engine – how do I know if they have “worked “.
I have also removed the Scout car from the Squadron Commanders troop in Armoured Regiments, not only was this plainly wrong to have a scout car following the squadron commander round like Prince Ruperts poodle at Naseby but it also had the in game effect of continually forcing the Squadron Commanders troop to act like a recon unit.
I also need to change preferred stand off distance as the MILAN posts have a preferred standoff distance of 5 hexes (2500) when the weapon range is 4 hexes (2000) which means if placed in screen mode they have tendency to scoot before firing.
The same effect was apparent with the Armoured squadron commanders troop with a standoff distance of 9 hexes once again forcing the Squadron commanders troop to keep scooting away when in deliberate or hasty mode , and not being up with his Squadron.
Question - is there a table I can access to change preferred stand off distances.
Of course once I have done all this I'll have to work out HOW to replace the existing British forces in certain scenarios with my revised OB's !
Amongst the objectives to delete the erroneous 2inch Artillery platoons, and divide the company Milan Posts amongst the fighting platoons .
Spreading the 2inch mortars amongst the fighting platoons presents a problem in so much as the 2inch mortar was principally a weapon employed to provide illumination and smoke rounds (The HE rounds being very small), to permit them to continue to be classified as Artillery so they can fire Smoke appears not to work, so I have amended the 2inch mortar to have Illumination and smoke dischargers –
Question - what effect do smoke dischargers have in the game engine – how do I know if they have “worked “.
I have also removed the Scout car from the Squadron Commanders troop in Armoured Regiments, not only was this plainly wrong to have a scout car following the squadron commander round like Prince Ruperts poodle at Naseby but it also had the in game effect of continually forcing the Squadron Commanders troop to act like a recon unit.
I also need to change preferred stand off distance as the MILAN posts have a preferred standoff distance of 5 hexes (2500) when the weapon range is 4 hexes (2000) which means if placed in screen mode they have tendency to scoot before firing.
The same effect was apparent with the Armoured squadron commanders troop with a standoff distance of 9 hexes once again forcing the Squadron commanders troop to keep scooting away when in deliberate or hasty mode , and not being up with his Squadron.
Question - is there a table I can access to change preferred stand off distances.
Of course once I have done all this I'll have to work out HOW to replace the existing British forces in certain scenarios with my revised OB's !