How is distance disadvantage for fighters modeled?
Posted: Sat May 31, 2003 11:38 pm
Does anyone know how combat is modeled for fighters at extreme range in UV and how it will be modelled in WiTP?
One of the reasons the US was able to cope so well with Zeros at Guadalcanal is that at the extreme range operating from Rabaul, they generally flew without radios to save the weight, largely destroying the opportunity for tactical coordination and virtually any damage would result in failure to return. Similarly, at Midway, the USN fighters and pilots on escort duty suffered very high operational losses compared with those defending the task force.
(As you can perhaps tell, I am not one of those who feel that the Zero is generally ahistorically modeled in UV, but I do think that its success at extreme range is ahistorical).
Perhaps others with more hours than I playing UV have a different experience, but it has never felt to me like there were big differences in losses based on the range
One of the reasons the US was able to cope so well with Zeros at Guadalcanal is that at the extreme range operating from Rabaul, they generally flew without radios to save the weight, largely destroying the opportunity for tactical coordination and virtually any damage would result in failure to return. Similarly, at Midway, the USN fighters and pilots on escort duty suffered very high operational losses compared with those defending the task force.
(As you can perhaps tell, I am not one of those who feel that the Zero is generally ahistorically modeled in UV, but I do think that its success at extreme range is ahistorical).
Perhaps others with more hours than I playing UV have a different experience, but it has never felt to me like there were big differences in losses based on the range