Ai Scripts
Posted: Fri Apr 23, 2021 8:35 pm
I don't mean the first turn scripts, which I am familiar with from WitE.
I mean the scenario-specific AI scripts, which determine how the Ai functions. Is it possible to modify these somehow, or are they all hard-coded? If the latter would it be feasible to make them editable in some far distant future?
On the same note, would it be possible to get some information on the command numbers headquarters have? I find that if I add HQs to AI it doesn't use them at all. What do the command numbers do?
I mean the scenario-specific AI scripts, which determine how the Ai functions. Is it possible to modify these somehow, or are they all hard-coded? If the latter would it be feasible to make them editable in some far distant future?
On the same note, would it be possible to get some information on the command numbers headquarters have? I find that if I add HQs to AI it doesn't use them at all. What do the command numbers do?