And now back to your regularly scheduled
Great Patriotic Motorization! Yes, there will be more motorization to come! A motor for every Comrade! Or rather, for every Paratrooper and NKVD Border Guard! We don't have
that many motors, so we will give them to those guys.
End of Soviet turn 3. In the north, I cut off (temporarily) supply to a lot of the German units pushing Pskov/Leningrad. This was accomplished by moving around the infantry within the not-very-sealed pockets to link up with each other, and in addition by a motorized brigade that had been sitting in Pskov and had high movement points. This is most or all of 2 German Panzer Groups:
Note that although I used a motorized brigade for this, if I didn't happen to have one lying around at exactly the right place, I could have simply motorized any of my units to do the same thing.
Previously I have not found doing this to have that much effect on the actual ability of German Panzers and Motorized divisions to push, but it also means that my pocketed units will survive for at least one more turn and probably at least some will end up getting routed out. Hopefully it might also delay rail repair.
The main downside here is the probable loss of the motorized brigade, in particular the motorized brigade has almost 1000 trucks in it. I am not sure how the truck capturing mechanics work, but if it means that Germany would capture 1000 trucks, then you could argue that this might not even be worth it potentially, since over the longer term that would presumably help German logistics.
I also re-established significant defense in depth, as well as starting to put more than one division on some hexes (in particular the ones covering the flank of Pskov in heavy forest and/or rough terrain).
I expected this to make it hard-to-impossible to capture pskov in one turn at least. The more realistic immediate threat here is probably a renewed push up towards Lake Ilmen/Novgorod, and then threatening the flank of Pskov from the side.
Also further to the north I am starting to fill in some units on the Novgorod/Luga defense line. This is mostly units that are refitting, and once they are ready will get cycled back into the meatgrinder, while other units further forward which become unready/depleted will get cycled back into the front for as long as we can delay in front of the Luga/Novgorod area.
I also set more reserves to be deployed in the north at the end of the turn. One thing also to start being concerned about is if Germany tries to go around the south of Lake Ilmen (Starya Russa) and potentially cut off the rail line between Moscow and Leningrad, so one of the reserve divisions will be deployed there to have at least something guarding there. Gradually more troops will be added there.
In the center I decided to fall back to defend in Vitebsk/Smolensk and the road to Bryansk/Gomel in good terrain. I could easily have taken a more aggressive approach and tried to counterattack and get in between some of the German regiments, but I decided at this stage it wasn't really worth the risk. So I just put in 2 sacrificial small units (1 para and AT brigade) to slow things down.
Part of my reason for doing this was I thought it was possible that in the next turn Germany might overextend further and provide a better opportunity to do something more aggressive. But on the other hand, if Germany didn't and pretty much just sat there, that would give me some time to entrench and strengthen my defenses a bit more, which would not be a bad thing. Given the high losses the previous turn, I also was concerned about just how many losses I could really afford from putting a bunch of units out in clear terrain and waiting for them to get routed.
The other really big thing, however, was that in addition to cutting off German units in the north, I also cut off this snake/spearhead. This time the culprit was an Airborne Brigade that I motorized for a cost of 1 AP and a grand total of 65 trucks (yes, only 65 trucks needed to cut off an entire Panzer Group):
I was going to try to make the pocket a bit wider at the cost of sacrificing another unit or two, not with any expectatation that it would hold, but because that would mean German infantry could not move into the area taken by the tanks and across the Dnieper in one turn, so it would have maybe slowed the German advance further by up to a turn or so by delaying the infantry.
However there was a German infantry division there (the one with the question mark) 3 hexes to the south of Krupki which was not originally visible and didn't show up on my recon.
In the swamps I cut off one cavalry division temporarily. German infantry also were approaching towards Gomel. The question was where will they start going - will they try to cross directly at Gomel? Or go south through the swamps (where I don't really have units currently to stop them, and the only thing stopping them is really the extra time and supply difficulties), or do they simply just go north and cross near Orsha, where Germany already crossed, and then start pushing south?
Meanwhile in the South, I reluctantly pulled all the way back to the Dnieper. The main reason for that was the losses I took the previous turn, and also the fact that Germany had crossed the Dnieper so easily in the north when I tried to defend in front of the Dnieper and delay there in the north. That had clearly not worked.there, so I was hoping that falling back more quickly this time and having some time to entrench and to re-equip unready units might work better.
The other thing here is that the small-ish pocket in the south was also broken. The unit that broke the pocket was a brave NKVD border guards unit, with 433 brave men who boarded 51 trucks for another temporary motorization cost of 1 AP (in addition to the truck cost).
I doubt I would have done this if I had to motorize and sacrifice an actual infantry division to do it, but for an understrength NKVD border guards unit that only needed 51 trucks to get the job done, it was definitely worth it.
Overall, this turn clearly shows that motorizing units is very powerful for breaking pockets, and tbh potentially it might be OP.
In particular if all you need is just enough MP to move one unit in to temporarily break a pocket, then it seems particularly cost-effective to use in combination with cheap/low manpower units, especially if they are understrength. That makes units like NKVD border guards and paratroopers the best for this.
Actually if you have full strength AT brigades you could potentially use those for the same purpose, since those can get up to 35 or so MP.
I would have liked to defend in the south in Fastov at the least a bit (this was my earlier intent/plan), but I was afraid that if I did, the same thing would happen that happened in the Smolensk-area part of the Dnieper, namely Germany could just end up crossing easily against units that were not dug in and prepared behind the river.
So now a big question is how well can the Dnieper hold, and for how long...
In the far south, I started pulling troops back to Odessa. Basically nothing in the southern front has fought in any sort of combat so far:
My plan here is (I guess) to stick 7 divisions into the fortress, and pull all the other units back behind the Dnieper:
But it seems like a pretty big problem that all of the infantry here are somewhat under-strength (they have about 8000 men each).
So I am really not sure how well those will hold, as in effect it is less than 7 divisions if you take into account how understrength they are. I did put those divisions on refit this turn, but hadn't done so on any previous turns (maybe I should have). Even if they were fully strength divisions, I am still not entirely sure how worth it it would be to leave a bunch of divisions
But (I guess?) I am going to try it at least in this case. Part of the reason is to simply see first how how it works and to try it at least once.
Although I am really not sure it will work basically at all. I still have at least one more turn though where I could potentially pull either most or everything out.
Also potentially I could pull some units out in a future turn once Odessa is surrounded, depending on the naval interdiction situation and on whether it holds at least initially for any time whatsoever.
Another thing I forgot to mention is that I did a lot of ground attack bombing against the German Panzer divisions that had been cut off, both in the north and around Smolensk.
This didn't have much visible effect, and I lost about 300 bombers doing this (mostly to operational losses, but also quite a few to flak). But at least it had more visible effect than interdiction, since interdiction appears to do essentially nothing of any value. At least regular bombing does actually destroy some equipment/troops, and I think it may also lower CPP or increase fatigue or something like that (not sure of the details though).
That's all until next turn, when we will continue the Greatly Patriotic Motorization. Which unit(s) will be motorized next turn, anyone want to guess?