Comp Vs Comp - any hints for taking over a side?
Posted: Tue May 04, 2021 3:20 am
I have been letting two computer players duke it out, historical campaign scenario. Stopping them every three months to check out what each side is doing. After two years the front lines are pretty historical,losses are anything but. Japan has lost one BB and no CV's, US has lost all CV's, Brits still have all CV's.
I was contemplating taking over for the Allies and taking on a Japanese Computer player at this point. But. I am finding units in odd places, in the wrong theater, and restricted units in places they should not be able to get too. So I am wondering if anyone has ever written a FAQ about taking over for a computer player that has had time to run amok?
I can see some of the odd things the computer player does. Cargo TF's with 1 DD, 1 AKL and one little tiny ASW vessel without anywhere near the endurance to get from one end of the run to the other. But I am sure there is other stuff, particularly organizational, that would need to be taken care of.
I was contemplating taking over for the Allies and taking on a Japanese Computer player at this point. But. I am finding units in odd places, in the wrong theater, and restricted units in places they should not be able to get too. So I am wondering if anyone has ever written a FAQ about taking over for a computer player that has had time to run amok?
I can see some of the odd things the computer player does. Cargo TF's with 1 DD, 1 AKL and one little tiny ASW vessel without anywhere near the endurance to get from one end of the run to the other. But I am sure there is other stuff, particularly organizational, that would need to be taken care of.