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AIR --Close Support vs Tactical
Posted: Thu May 06, 2021 3:43 pm
by MemoryLeak
Something that seems odd, slightly I guess, are the combat values when deciding which type of air group to build that would be best against naval ships.
BUILD MENU
USA
Type of air group --Ground Attack:
Advancement 1942
Tactical = 5
Naval Air Training = 4
Defense =4
Range = 8
Type of Air Group --Tactical Grp
Advancement 1942
Tactical = 5
Naval Air Training = 3
Defense = 7
RANGE = 10
I didn't list all of the attributes.
I was surprised that A ground attack air group has a higher attack value than a Tactical air group when going against Naval targets. The description for Tactical Air Grp is bomber. Seems like this type would be apt to do more damage to a ship than a ground attack air group.
I have enough production points to start building one and I don't want to waste the points. At this point in the game I think naval targets have a higher priority than land units.
Does anyone know if defense is more important than offense at this stage of the war? Mid 1942
RE: AIR --Close Support vs Tactical
Posted: Thu May 06, 2021 3:46 pm
by AlvaroSousa
What are the techs?
RE: AIR --Close Support vs Tactical
Posted: Thu May 06, 2021 3:51 pm
by MemoryLeak
If you mean which category under the Headline of Advancement, I used naval air training for both groups.
RE: AIR --Close Support vs Tactical
Posted: Thu May 06, 2021 3:56 pm
by stjeand
Al he is just looking at the units to build.
Ground attack is dive bombers...
Tactical air is level bombers...
That should explain it better...Diver bombers are better at attacking ships...
RE: AIR --Close Support vs Tactical
Posted: Thu May 06, 2021 4:02 pm
by MemoryLeak
Okay, Dan, that explains it I guess. I always associated tactical bombers in the dive bombing class. Like Stukas in other games. But that okay as long as I know which one to buy. Thanks.
RE: AIR --Close Support vs Tactical
Posted: Thu May 06, 2021 4:02 pm
by AlvaroSousa
Are you sure you are looking at the right units?
I am in the game now 1942 scenario, adjusting for the 1942 naval air tech in the production screen
GS Grp - Tac=8
TAC Grp - TAC=6
The rest are the same as yours.
RE: AIR --Close Support vs Tactical
Posted: Thu May 06, 2021 4:04 pm
by MemoryLeak
Al, I am sorry to be taking up your time on this. I am playing the full campaign that starts 1941. SO Dan says it is a matter of semantics. If ground support are dive bombers then that is what I will buy for naval attacks. Thanks you.
I thought I had included enough info, sorry.
RE: AIR --Close Support vs Tactical
Posted: Thu May 06, 2021 4:18 pm
by stjeand
Keep in mind your stats change based on experience and effectiveness if you are looking at already built units.
RE: AIR --Close Support vs Tactical
Posted: Thu May 06, 2021 4:19 pm
by stjeand
Apparently Al does not have a day job...
OH wait...this is it...LUCKY DUCK
RE: AIR --Close Support vs Tactical
Posted: Thu May 06, 2021 4:40 pm
by MemoryLeak
It is kind of a moot point but I will try and post the two examples. I will have to use two different posts to do it, unfortunately. I really don't want to bother Al anymore with this.

RE: AIR --Close Support vs Tactical
Posted: Thu May 06, 2021 4:42 pm
by MemoryLeak
here is the comparison shot. ANd I think I said 42 but it is 41 .

RE: AIR --Close Support vs Tactical
Posted: Thu May 06, 2021 4:49 pm
by stjeand
Okay...
The Ground attack / Dive bombers have better tactical and naval but less defense, air, strategic and range
SO if you are building naval attack you will have better luck doing damage with the Ground Attack Grp but you will have less range...so keep that in mind where you base them.
RE: AIR --Close Support vs Tactical
Posted: Thu May 06, 2021 5:12 pm
by MemoryLeak
Dan, I would be interested in a PBEM starting later today if you are. I'd better take Allies first time. If you are interested. And if you have any house rules let me know. I can't think of any and I won't be intentionally doing anything gamey. If I am going to play this then a big part of it is the immersion factor for me. This should help me learn the game. Sink or swim. I have to do some work around the house but I can start in about two hours. I guess that would be 430 you time. And I tried to log in with my old Matrixgames logins and I got into multiplayer last night.
RE: AIR --Close Support vs Tactical
Posted: Thu May 06, 2021 7:01 pm
by AlvaroSousa
GS air is supposed to be better vs land and naval than tactical level bombers.
RE: AIR --Close Support vs Tactical
Posted: Sun May 09, 2021 6:45 am
by Redmarkus5
Instead of listing them by role, maybe it would be better to list them by type (DB, LB, HB, F, FB, R etc). The player can decide which role to assign.
RE: AIR --Close Support vs Tactical
Posted: Sun May 09, 2021 9:11 am
by LeLiquid
I think it's fine that way. It works fine, and it's pretty simple to get : Range vs Efficiency. I think complexifying the game is the worst thing to do. Balance, clarification, sure. But complexifying, no.