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general orders amry HQ
Posted: Fri May 07, 2021 3:56 am
by Jack00
Hi guys!
i m a beginner, i hope i m doin this in the correct section of this forum...i would like to ask wich is the difference between the general orders that i find in the army HQ..i m playing Tannemberg scenario and noticed that i can give orders like screen and secure to my subordinates units, i wonder what the advantages or disadvantgages are
and last the pictures in the scenario folder disappear , someone else has the same bug as me ?
thanks
RE: general orders amry HQ
Posted: Fri May 07, 2021 8:33 am
by golden delicious
The Formation Orders instruct the Programmed Opponent (PO) how to use those formations. If the formations aren't under the control of the PO, they won't affect the behaviour of units. However, some orders (such as "garrison") will cause the units to be unable to move or attack, or in some cases even to change deployment status.
RE: general orders amry HQ
Posted: Tue May 11, 2021 5:10 pm
by Jack00
thank a lot!
one last question, how can i watch the last turn of my opponent when scenario ends ?
RE: general orders amry HQ
Posted: Thu Sep 30, 2021 2:11 pm
by larryfulkerson
ORIGINAL: Jack00
thank a lot!
one last question, how can i watch the last turn of my opponent when scenario ends ?
The only way I could think of that MIGHT make that possible is if you do a PBEM game with your opponent. That style of game produces a "playback" file that contains the moves made by your opponent that you can watch. I'm not sure there's one for AFTER the game has ended. It may not be possible. I'm not sure. I'll do a test and see and report back here.
EDIT: As I suspected, there is no opportunity to save the "last" file that might be produced. The scenario just ends and that's the end of it according to the game engine. So no, it's not possible to see your opponents moves after the scenario ends. I'm attaching the test scenario I used for the test here below.