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Scenarios starting resources Pools
Posted: Sun May 09, 2021 1:22 pm
by rob89
The Scenarios starting resources Pools, for HI, Res, Oil, Synth, seems to be a fixed quantity.
Where the data are stored?
thanks in advance
regards
RE: Scenarios starting resources Pools
Posted: Sun May 09, 2021 9:48 pm
by Top(W.)Model
You can use the editor to load scenario or generic data. This allows you to see such data and/or to tweak it in order to modify the way the game works (by changing manpower or fuel production multplier, etc.)
RE: Scenarios starting resources Pools
Posted: Fri May 14, 2021 3:05 pm
by rob89
ORIGINAL: Top(W.)Model
You can use the editor to load scenario or generic data. This allows you to see such data and/or to tweak it in order to modify the way the game works (by changing manpower or fuel production multplier, etc.)
OK,
but my question is different.
Where the data of the starting pools for HI, Res, Oil, Synth are stored? In which file or editor function can be edited?
The same for the 'built' aircraft and AFVs.
For ex., in the Stalingrad to Berlin scenario, a lot of aircraft/AFVs models start with a 'built'
figure (some very 'strange' figures, for Dec.1942; see production details, 'built' column). Where can I edit them?
thanks in advance
regards
RE: Scenarios starting resources Pools
Posted: Fri May 14, 2021 3:30 pm
by Denniss
see ground elements 1474-1489 for pool changes
RE: Scenarios starting resources Pools
Posted: Sat May 15, 2021 12:28 am
by rob89
ORIGINAL: Denniss
see ground elements 1474-1489 for pool changes
thanks !!! [&o]
RE: Scenarios starting resources Pools
Posted: Sat May 15, 2021 1:38 am
by rob89
In the end I still have to understand how the system calculates the number of assets already built ('built' column in the production screen, for planes and AFVs) and where this data is stored ...