Page 1 of 1

CMO v1.03 Update - Build 1147.24

Posted: Wed May 12, 2021 9:40 am
by Dimitris
Download: https://drive.google.com/open?id=1MTbp5 ... wf8KM3L7nu

To apply: Unzip to the CMO installation directory, overwriting as necessary (backup the existing Command.exe, just in case)

NOTE: This is a public beta. Standard disclaimers apply.


Build 1147.24 Release Notes (changes from official v1.03 - Build 1147.23)
-------------------------------------------------------------------------------------------------

* New map option: Automatically filter-out contacts based on posture: https://i.imgur.com/PFRq52e.png . This can be very useful to help declutter a very busy map (e.g. in Northern Inferno #1 once SOSUS detections start happening) without manually having to filter-out each contact. To enable the 'auto-filter', select the type of contact from the dropdown list and left-click; a tick mark will be shown if it is enabled. You can only select neutral biological and civilian contacts at the moment. If the contact turns hostile or unfriendly, it will turn off the contact's filter out flag.
* ADDED: When a weapon record is multi-packed (e.g. 4x ESSMs on single Mk41 cell), display this information on DB-viewer and "Weapons" window (Example: https://i.imgur.com/7JDIAJ2.png)
* ADDED: #14547 - Different escort response distances for fighters and SEAD aircraft
* Includes updated versions of "Kashmir Fire" scenarios #1, #3 and #11.

* FIXED: #14552 - Scoring graph not working as intended
* FIXED: Out-of-memory error during ABM engagement
* FIXED: Autosaves not saved correctly
* FIXED: #14493 - Cannot manually change torpedo load
* FIXED: #14545 - Ctrl+S hotkey not working in Scenario Editor
* FIXED: #14500 - ASW Patrol Missions would not drop sonobuoys in "Repeatable Loop"
* FIXED: Spawning weapon records in magazine
* FIXED: ASW aircraft not flying towards the AOU of their primary target submarine.
* Potential fix for reported hang on startup

RE: CMO v1.03 Update - Build 1147.24

Posted: Wed May 12, 2021 11:16 am
by Scorpion86
Damn! Do you guys ever sleep? :p

RE: CMO v1.03 Update - Build 1147.24

Posted: Wed May 12, 2021 11:17 am
by cmanouser1
QoL improvements such as the first item are definitely appreciated!

RE: CMO v1.03 Update - Build 1147.24

Posted: Wed May 12, 2021 1:46 pm
by HalfLifeExpert
I love this new map option! Keep it coming!

RE: CMO v1.03 Update - Build 1147.24

Posted: Wed May 12, 2021 2:15 pm
by Parel803
Thanks again, great work. Especially looking forward to check the filter-out option
with regards Gert-Jan

RE: CMO v1.03 Update - Build 1147.24

Posted: Wed May 12, 2021 3:33 pm
by sarjen
Thanks guys. Wonderful work.

RE: CMO v1.03 Update - Build 1147.24

Posted: Wed May 12, 2021 4:52 pm
by KnightHawk75
Thanks for the update.

RE: CMO v1.03 Update - Build 1147.24

Posted: Wed May 12, 2021 5:23 pm
by Eggstor
Question - what is the "nini.dll" file in the download? I don't recall seeing it before.

RE: CMO v1.03 Update - Build 1147.24

Posted: Wed May 12, 2021 5:26 pm
by OldSarge
ORIGINAL: Eggstor

Question - what is the "nini.dll" file in the download? I don't recall seeing it before.

It's the DLL for a .NET configuration tool. .NET Configuration Library it is useful for reading various configuration file formats.

RE: CMO v1.03 Update - Build 1147.24

Posted: Wed May 12, 2021 5:43 pm
by KLAB
Thanks, excellent quick fix. Welcome back manually reloadable torpedo tubes.[:D]

RE: CMO v1.03 Update - Build 1147.24

Posted: Thu May 13, 2021 1:09 am
by Phobosdeimos71
Awesome Job Dev's Thank you

RE: CMO v1.03 Update - Build 1147.24

Posted: Fri May 14, 2021 7:17 am
by langleyCV1
Damn you guys are fast. Excellent work yet again.

RE: CMO v1.03 Update - Build 1147.24

Posted: Fri May 14, 2021 10:46 am
by BDukes
Great job. Keep up the good work!

Mike

RE: CMO v1.03 Update - Build 1147.24

Posted: Fri May 14, 2021 1:34 pm
by SkyhawkSG1
I still have the issue of completely no autosaving.
No idea why. [&:]

RE: CMO v1.03 Update - Build 1147.24

Posted: Sat May 15, 2021 4:36 am
by Kushan04
ORIGINAL: SkyhawkSG1

I still have the issue of completely no autosaving.
No idea why. [&:]

Have you checked the new Autosaves subfolder?

Autosaves are no longer saved in the main scenarios folder but instead in a Autosaves folder under Scenarios.

RE: CMO v1.03 Update - Build 1147.24

Posted: Sat May 15, 2021 10:26 am
by SkyhawkSG1
I feel so stupid now. I didn't see that at all.
Thank you.

RE: CMO v1.03 Update - Build 1147.24

Posted: Sat May 15, 2021 11:17 am
by SkyhawkSG1
There is no Autosave folder in said location.[&:]

RE: CMO v1.03 Update - Build 1147.24

Posted: Sat May 15, 2021 12:45 pm
by thewood1
Running 1147.24. Using my test version of Op Brass Drum. Autosave enabled. This is the autosave folder that is created.

Image

btw, if you want the devs to address an issue like this, create a thread in the tech support area and don't stick it buried in an announcement thread.

RE: CMO v1.03 Update - Build 1147.24

Posted: Sat May 15, 2021 2:29 pm
by SkyhawkSG1
Ok, now it did actually appear after starting a new scenario. Thank you. Over and out.

RE: CMO v1.03 Update - Build 1147.24

Posted: Sat May 15, 2021 9:26 pm
by boogabooga
Should we delete the old autosave files that are still loose there in the 'scenario' folder? It is safe to assume that they are not going to be used anymore?