Effectiveness rules?
Posted: Thu May 13, 2021 9:50 pm
Attacking seems to take 14% instead of the 6% stated. This was against multiple trash garrisons, so I don't think loss conversion played a role here. Also, on the Default Values for Land Units table, there are duplicated rows for Combat Eff. Cost and Move Eff. Cost (6% and 1% respectively).
Edit: Specifically, the Japanese 29th army on the Malay Peninsula took 14% for two battles. The 23rd attacking HK took 8% effectiveness with two casualties.
I guess without divulging the exact mechanics of damage, it's hard to parse? The manual says there's a 40% chance to convert unblocked damage into effectiveness loss. Are there really that many points of damage that this gives so much effectiveness lost?
Edit: Specifically, the Japanese 29th army on the Malay Peninsula took 14% for two battles. The 23rd attacking HK took 8% effectiveness with two casualties.
I guess without divulging the exact mechanics of damage, it's hard to parse? The manual says there's a 40% chance to convert unblocked damage into effectiveness loss. Are there really that many points of damage that this gives so much effectiveness lost?