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Odessa

Posted: Mon May 17, 2021 6:12 pm
by OberGeneral
Post your Odessa attacks here.

I will start.

http://puu.sh/HHs4M/6c33e01879.png

I had it isolated with naval interdiction for 3 turns prior.

RE: Odessa

Posted: Mon May 17, 2021 6:27 pm
by Bamilus
I get similar results to that in my past few games. Sevastopol also falls quickly if you bring in 11th Army. Rostov is a different story.

RE: Odessa

Posted: Fri May 21, 2021 7:10 pm
by loudscott
Turn 8 and an all Rumanian affair. [:)][:)]


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RE: Odessa

Posted: Sat May 22, 2021 4:53 am
by Balou
Congrats. How did you set up your naval interdict and what about the air losses ?

RE: Odessa

Posted: Sat May 22, 2021 6:05 am
by goranw
Turn 8. Odessa falls quickly. Ai-Ai.
2 german and 8 attacking rumanian units. (red Kampf ) (flag in attacked hex)
All defending units surrender, rout or retreat. (yellow Kampf)
Nikolajew, Cherson and Skadowsk.
Goran W


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RE: Odessa

Posted: Tue May 25, 2021 5:04 am
by Hardradi
Forgot to get a screenshot of the battle. Not many defenders home so all it took was one German Division.

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RE: Odessa

Posted: Wed May 26, 2021 4:01 am
by CatSoup
imo wasting people on Odessa is pointless, i rather just put 3 rom infantry around it then just ignore it. Deal with it in 42

RE: Odessa

Posted: Thu May 27, 2021 12:25 pm
by OberGeneral
All those look very good. Thanks for all your posts.[&o]

RE: Odessa

Posted: Thu May 27, 2021 1:07 pm
by Bamilus
ORIGINAL: CatSoup

imo wasting people on Odessa is pointless, i rather just put 3 rom infantry around it then just ignore it. Deal with it in 42

That's a valid strategy but honestly it's pretty trivial to take Odessa (and even Sevastopol) versus AI in one turn if you make sure to move the SU's/naval air units in place ahead of time. I don't find it slows down my advance to send 1 or 2 German units to spend a turn taking Odessa but versus a player I agree it's a tougher decision.

RE: Odessa, active defence?

Posted: Mon Jun 14, 2021 10:52 pm
by Hardradi
Trying for an active defence. Held off the first attack and even counter attacked but this failed.

Naval transport is a consistently high stakes game even where you have almost total domination through Naval Patrol Interdiction. I have been consistently loosing troop transports even though the Axis have little to no control over the seas. I just lost a whole cavalry division in this turn. Based on the WitW formulas, per the original manual, I calculated that I should only be getting interdicted about ~1% of the time per ship. I lost 2 transport ships this turn, lost one last turn and more in the turns before that. Maybe the formula is different in WitE2. It appears that evacuating tired units and reinforcing a besieged port with fresh units through uncontested waters is not a good idea.

In addition to this, in this case it seems its not worth expending the planes to keep the sea lanes open as the AI has chosen not to ship supplies to Odessa (depot 4 vs Kherson depot 3).

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