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[1.09.02] Non-viable start (no water income)

Posted: Wed May 19, 2021 7:45 am
by ydmatrix2
The game starts with the premise of taking over the leadership of an existing culture of people, which presumably have some minimal self-sustaining infrastructure.

On a current start on a lava planet with no surface water and zero rainfall - the initial city has water-consuming agri-dome with no water income (and zero water in SHQ inventory). So the agri-dome is non-functional by default.

While there is an adjacent water deposit where I can build an ice mine, and I can buy water from traders if needed in the meantime - this start does not seem to make sense as being minimaly self-sustaining. I'd assume an existing private/public ice mine should be included in such a case.



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RE: [1.09.02] Non-viable start (no water income)

Posted: Wed May 19, 2021 7:58 am
by sotetvan85
Hi!

Tech 3 start is super FUN!
Try tech 4 start with harder major AI.

Best Regards

RE: [1.09.02] Non-viable start (no water income)

Posted: Wed May 19, 2021 8:27 am
by zgrssd
Indeed the game is suppossedly hardcoded to provide a icemine in cases like that.

Could there be a icemine in the terrain of some neutral?
I had it that the game placed a icemine - only to have that icemine taken away by a neutral before I even got to act.

RE: [1.09.02] Non-viable start (no water income)

Posted: Wed May 19, 2021 12:26 pm
by bvoid
At least you got an ice deposit. In previous versions there was a very small chance you got none! That was fixed ;)

RE: [1.09.02] Non-viable start (no water income)

Posted: Wed May 19, 2021 12:46 pm
by BlueTemplar
Well, at least if you can find a hill nearby there are always wind traps... or does their production varies depending on water content of the atmosphere ?