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Map Modes

Posted: Sun May 23, 2021 6:00 am
by cdsys
I would suggest following, have map modes. For example:
- current map mode a s standard
- simplefied terrain view
- simplefied ground state view
...

A bit like all the map modes you have in for example EU4. This could help with planning and make it easier to look up a path through swamp hexes for example.

RE: Map Modes

Posted: Sun May 23, 2021 12:07 pm
by Bamilus
I'm assuming simplified terrain view is just a solid hex coloring tied to what terrain is in the hex, right? e.g. dark blue could = swamp.

I have no idea what you mean by "simplified ground state view", however.

RE: Map Modes

Posted: Mon May 24, 2021 11:40 am
by cdsys
Yes terrain would be solid colors.

Ground state would be solid colors too for clear, light mud, heavy mud... (proper term would probably be ground condition).


RE: Map Modes

Posted: Mon May 24, 2021 1:25 pm
by Bamilus
ORIGINAL: cdsys

Yes terrain would be solid colors.

Ground state would be solid colors too for clear, light mud, heavy mud... (proper term would probably be ground condition).


I understand, now. Yes, I agree. Those maps modes are helpful in other games and would be nice, here, too.

RE: Map Modes

Posted: Mon May 24, 2021 4:00 pm
by cdsys
Other map modes could for example be rail or road mode. In those modes show all the hexes in the same color (except blue for water). That way you would have a clearer view of the transport network.