Model-Tech relationship
Posted: Mon May 24, 2021 7:22 pm
Hi,
I am not sure, this is a bug, but... how exactly is the relationship between model and technology supposed to work? I thought, that I first need to discover tech, than fully researched it and only after that I should be able to discover model derived from that tech and so on. In my recent game I am fielding RPG battalions, but I have only disovered RPG, not researched it. It seems like RPG models and RPG technology are fully disconnected from each other. Or is there some benefit to RPGs if I research them?
The disconnect between models and technology in my game goes the other way around (fully researched quad MG, but dont have option to design model, as the model wad not discovered). But this way it makes at least some sense. But fielding models without the technology doesn´t feel right. Is this a bug or feature?
Thanks for a reply. I hope the info is not in the manual. I swear I read it dozen times...
Regards,
Zdenek
P.S. Such a GREAT game!!! Keep up the good work!
I am not sure, this is a bug, but... how exactly is the relationship between model and technology supposed to work? I thought, that I first need to discover tech, than fully researched it and only after that I should be able to discover model derived from that tech and so on. In my recent game I am fielding RPG battalions, but I have only disovered RPG, not researched it. It seems like RPG models and RPG technology are fully disconnected from each other. Or is there some benefit to RPGs if I research them?
The disconnect between models and technology in my game goes the other way around (fully researched quad MG, but dont have option to design model, as the model wad not discovered). But this way it makes at least some sense. But fielding models without the technology doesn´t feel right. Is this a bug or feature?
Thanks for a reply. I hope the info is not in the manual. I swear I read it dozen times...
Regards,
Zdenek
P.S. Such a GREAT game!!! Keep up the good work!