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Supply
Posted: Tue Jun 01, 2021 1:09 am
by CatSoup
More of a question i guess
I never quite understand why my rail are all green but my depot / troops are not getting enough supply.
Like in this picture, the depot only has 23% but the rail leading all the way to it is green
RE: Supply
Posted: Tue Jun 01, 2021 2:45 am
by Beethoven1
Green rails doesn't mean that you are getting enough supply, what green rails mean is that the amount of freight that is going along a rail line is less than its full capacity. A red rail would mean that more than the rail's normal capacity to support freight transit was being used, i.e. that the rail line is being overburdened.
The best indicator of whether you are getting enough supply is not the color of rail lines, but to look at the logistics report, under the freight category, and there you can see for your different armies how much supply they need vs how much they are getting.
RE: Supply
Posted: Tue Jun 01, 2021 4:56 am
by loki100
also have a look at this thread:
https://www.matrixgames.com/forums/tm.asp?m=4993098
it has a number of questions/answers around the logistics model and how to read the on-map information etc
RE: Supply
Posted: Tue Jun 01, 2021 9:12 am
by carlkay58
Durovo is a recently captured city with a new depot in it (I assume since the front line is very close). This means that the railyard in the hex is either brand new (with 100% damage) or recently captured and has damage. This lowers the capacity of the railyard to handle freight. You are also dealing with a level 1 railyard so it will never be able to handle enough freight on its own to generate rail traffic to tax the rail capacity.
RE: Supply
Posted: Tue Jun 01, 2021 12:27 pm
by loudscott
ORIGINAL: carlkay58
This means that the railyard in the hex is either brand new (with 100% damage) or recently captured and has damage. This lowers the capacity of the railyard to handle freight.
Is that so?? I thought the damage to a railyard was converted to a probability that the depot would receive only a tenth of its supplies. In other words, if the damage is say 65 there is a 65% chance the depot will have its received supplies divided by 10. Is this not the case?
RE: Supply
Posted: Tue Jun 01, 2021 12:36 pm
by loki100
there are two parts to this
25.4.2: "Railyard damage will reduce the amount of freight that would be shipped and unloaded at a railyard depot in the hex. There is a percentage chance equal to the railyard damage that the amount shipped to a railyard depot will be divided by 10. "
the rest is scattered but 4.10.5 summarises it:
"The size of the depot (linked to the size of the rail yard in the hex) is key to its capacity and this can be reduced if the rail yard (or port) is damaged (which can happen when it changes hands or due to enemy bombing) and increased if a HQ is stacked in the hex (25.7.8)."
so you are both right ...[;)]
RE: Supply
Posted: Wed Jun 02, 2021 12:47 am
by CatSoup
So should i spam depot everywhere till my rails turn yellow?
RE: Supply
Posted: Wed Jun 02, 2021 4:40 am
by loki100
ORIGINAL: CatSoup
So should i spam depot everywhere till my rails turn yellow?
no
have a look at the thread I linked, but in essence there are 3 parts to the rail system:
a) railyards of 2 or more generate 'trains', ie the underlying capacity to move stuff
b) depots create the capacity to process stuff
c) each rail hex has limited capacity to cope with stuff moving over it (or more strictly the cost increases as usage increases)
so a green line can be
a) fantastic, you are running a well balanced rail system with no meaningful constraints (as a hint this is probably not the case)
b) you lack processing capacity to use what could be sent
c) you lack railyard capacity to send what is needed
d) there is a bottleneck somewhere earlier in the rail line that means a later stretch is under-used
RE: Supply
Posted: Wed Jun 02, 2021 5:05 am
by CatSoup
I made a few more depot and put HQs on them now my guys are getting a lot more supply. Thanks for the help
RE: Supply
Posted: Wed Jun 02, 2021 8:23 am
by Mehring
Nearly 6k is good, but the low loss and unit vehicle use suggests you may be refitting a unit or units on the depot. That would translate to less supplies.