Building the soviet army 2.0 in wite 2.0- discussion
Posted: Tue Jun 01, 2021 11:59 am
This is a set of question to the big soviet kahunas of the forum to try to know in advance how much has changed the building of the soviet juggernaut in 42/42
I am aware that timing and details are fully dependant on the way the 41 and 42 campaigning goes , but I would thank any guidance on some “basic” points:
- It is necessary /advisable building new infantry divisions?. Has anyone done the math od the “perfect” ratio between total men/number of divisions?
- Wich is the recommended max TOE for base infantry divisions manning the line? (I generally – from wite1 times- shot at 85% for basic infantry div, 100 for guards at least before real offensive operations). I know now it is no more advisable having reduced ToE in artillery units….is it same for infantry?
- How many tank /mech corps should be constructed? I know too many of them would eat my vehicle pool do not plan to have more than 20 tank/mech corps by anytime 42 (btw where do you see now the vehicles/needed ratio)
- Tanks brigades : I have been using them as support almost exclusively, attaching them to cav corps to try to gain exp/wins before using best ones to make tank corps, does anyone use them to man the line?
- Mot Brigades, mostly as tank brig, but now that I have some tanks corps I plan to add one extra to each one (besides an AT regiment) to give them some added resilience
- Tank battalions : did not use them and even though in disbanding but due to big tank reserves I began to attaching them to infantry divisions in critical sectors , does it work the added fuel/vehicles?
- And lastly (though this one has to be somewhere on the manual surely) how does the game manage surrendered GUARD units? does they come back as guards cadres or are they lost forever?
All opinions are welcomed!
I am aware that timing and details are fully dependant on the way the 41 and 42 campaigning goes , but I would thank any guidance on some “basic” points:
- It is necessary /advisable building new infantry divisions?. Has anyone done the math od the “perfect” ratio between total men/number of divisions?
- Wich is the recommended max TOE for base infantry divisions manning the line? (I generally – from wite1 times- shot at 85% for basic infantry div, 100 for guards at least before real offensive operations). I know now it is no more advisable having reduced ToE in artillery units….is it same for infantry?
- How many tank /mech corps should be constructed? I know too many of them would eat my vehicle pool do not plan to have more than 20 tank/mech corps by anytime 42 (btw where do you see now the vehicles/needed ratio)
- Tanks brigades : I have been using them as support almost exclusively, attaching them to cav corps to try to gain exp/wins before using best ones to make tank corps, does anyone use them to man the line?
- Mot Brigades, mostly as tank brig, but now that I have some tanks corps I plan to add one extra to each one (besides an AT regiment) to give them some added resilience
- Tank battalions : did not use them and even though in disbanding but due to big tank reserves I began to attaching them to infantry divisions in critical sectors , does it work the added fuel/vehicles?
- And lastly (though this one has to be somewhere on the manual surely) how does the game manage surrendered GUARD units? does they come back as guards cadres or are they lost forever?
All opinions are welcomed!