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Quick new player tip

Posted: Mon Jun 07, 2021 8:38 am
by CrackingShow
Just want to say, ALWAYS give your units somewhere to retreat to, because I have lost TWO army groups as China because of my failure to give my guys somewhere to fleet to.

I'm talking losing a 28 strength unit, just because it was compelled to retreat, and had nowhere to run, because I had two ranks of units behind it.

DO NOT make my mistake!!!

RE: Quick new player tip

Posted: Mon Jun 07, 2021 10:49 am
by eskuche
It's really hard to avoid this consistently because a non-army unit can be completely surrounded in one turn.

RE: Quick new player tip

Posted: Mon Jun 07, 2021 10:58 am
by kennonlightfoot
Alvaro was (or may have already done in Europe) going to add changing this to the surrounded unit came back in the reinforcement pool rather than being wiped out. Maybe he will add this later to this game.

RE: Quick new player tip

Posted: Mon Jun 07, 2021 11:33 am
by CrackingShow
I hope he does, its difficult in China to have enough hexes to fit everything in, and losing a high strength unit is a disaster.

RE: Quick new player tip

Posted: Mon Jun 07, 2021 3:14 pm
by stjeand
I have never had the issue in China...the defense lines are normally long and units are in single file...NOW if you are pushed back that far then that could be an issue.

The patch you guys are talking about is if a unit is shattered due to being unable to retreat it would go to the deployment queue...

Surrounded is gone.
IF the unit is being attacked with high enough odds that the unit would be destroyed it will not come back either...


The issue was bad for the Germans in WPE and their armor getting shattered often...when it is full strength and no where to retreat.



RE: Quick new player tip

Posted: Mon Jun 07, 2021 3:31 pm
by kennonlightfoot
China has enough units once you split up all their armies to form a line but they are vulnerable to Japan blasting through their line if the Axis get enough good weather turns to do it before their supply lines fail. But haven't played it enough to tell if this happens.

The Communist line is the most vulnerable to a quick kill. Japanese only have to take their capital to make them disappear. The game starts with most of the Chinese army in the south with no transportation to get them to the north end of the their line.

RE: Quick new player tip

Posted: Tue Jun 08, 2021 6:27 am
by CrackingShow
I think the game would benefit from something like combat delay, like in WITE2 so you can't surround units quite so easily. It would make it harder to simply drive back adjacent units and then surround key unit(s) and kill them one by one.

RE: Quick new player tip

Posted: Tue Jun 08, 2021 10:57 am
by stjeand
It is extremely difficult to surround any Chinese units. They all produce ZOCs and are mostly in rough terrain.
The Japanese don't have units that have enough movement.

NOW if you mean the Chinese can surround the Japanese too easily...well then the Japanese need more units on the front.

IN WP Europe tanks are rolling all over the place and surrounding units occurs more often.

RE: Quick new player tip

Posted: Tue Jun 08, 2021 11:36 am
by Stelteck
Divisions do not produce zone of control so you have to be very carefull using division to hold a front.

RE: Quick new player tip

Posted: Wed Jun 09, 2021 7:21 pm
by eskuche
ORIGINAL: CrackingShow
I think the game would benefit from something like combat delay, like in WITE2 so you can't surround units quite so easily. It would make it harder to simply drive back adjacent units and then surround key unit(s) and kill them one by one.
+1
I brought this up quite early after release but I think Alvaro thinks it would complicate matters too much.

Edit: most obvious use is in the Malaya peninsula, where the Indian units are basically there to soak two attacks and maybe get lucky.

RE: Quick new player tip

Posted: Thu Jun 10, 2021 10:56 am
by kennonlightfoot
Divisions have no zone of control but they do block entering their hex.
While Corps/Armies have zones they only stop movement, not prevent it from continuing next turn.

Combat delay would probably throw the game off quite a bit since turns are two weeks long making it difficult to simulate a reasonable delay.