Warplan Pacific - Patch 1.00.02
Posted: Wed Jun 09, 2021 1:21 pm
Change road removed 42,61 to 40,63 to correct supply
Fixed Hermes air component experience
Added Idaho and New Mexico BB groups to the USA build queue
Fixed bottomed naval groups in port not sinking (Edge of Tomorrow bug)
Fixed incorrect version showing in multiplayer
Added special reinforcement rule if australia is invaded in the Solomons 1942 scenario
Added CV air loss text air vs CV fleet
Fixed rail cost for moving AA
Fixed damaged oil display bug in production screen (mechanics are working correctly though)
Fixed A.I. merging with opponent fleet bug (was done in 1.00.1 but forgot to list it)
Change took off scorched earth policy for Netherlands East Indies. Too easy to get around.
Change units that shatter due to no retreat path go into the build queue if they can trace to a supply source
Modified Okinawa scenario so the Allied A.I. can attack
Fixed move after beachhead supply
Fixed pointer showing on minimap when minimap is turned off
Fixed air overrun creating duplicate air unit inbuild queue
Fixed New Zealand end so invasions don't get stuck
Fixed typos in 1941/42 scenario notes
Added attacker off shore support to the odds estimator
Change now Indian and South Pacific convoy lanes can access Australia individually
Fixed mechanized landing craft cost 1x -> 2x
Fixed 1941 scenario USA strategic bombers range 14 -> 16
Fixed Canton port access
Added extra convoy lane in India
Change took Allied June transport reinforcement and moved it to March 1st
Fixed USSR on map armies 30 -> 36 strength
Fixed units out of supply embarking
Fixed undo errors
Added clear opponent message button expanded to 600 characters
Fixed unit merging advancement exploit, now it costs PP to merge two different advancement units
Change USA 1942 scenario strategic bombardment advancement 1942 -> 1943
Fixed Solomons Campaign end date
Change odd "transport" listing from 1942 scenarios to merchant marine
Fixed victory points in 1941 and 1942 scenarios
Added "Y" key to show convoy names
Fixed Hermes air component experience
Added Idaho and New Mexico BB groups to the USA build queue
Fixed bottomed naval groups in port not sinking (Edge of Tomorrow bug)
Fixed incorrect version showing in multiplayer
Added special reinforcement rule if australia is invaded in the Solomons 1942 scenario
Added CV air loss text air vs CV fleet
Fixed rail cost for moving AA
Fixed damaged oil display bug in production screen (mechanics are working correctly though)
Fixed A.I. merging with opponent fleet bug (was done in 1.00.1 but forgot to list it)
Change took off scorched earth policy for Netherlands East Indies. Too easy to get around.
Change units that shatter due to no retreat path go into the build queue if they can trace to a supply source
Modified Okinawa scenario so the Allied A.I. can attack
Fixed move after beachhead supply
Fixed pointer showing on minimap when minimap is turned off
Fixed air overrun creating duplicate air unit inbuild queue
Fixed New Zealand end so invasions don't get stuck
Fixed typos in 1941/42 scenario notes
Added attacker off shore support to the odds estimator
Change now Indian and South Pacific convoy lanes can access Australia individually
Fixed mechanized landing craft cost 1x -> 2x
Fixed 1941 scenario USA strategic bombers range 14 -> 16
Fixed Canton port access
Added extra convoy lane in India
Change took Allied June transport reinforcement and moved it to March 1st
Fixed USSR on map armies 30 -> 36 strength
Fixed units out of supply embarking
Fixed undo errors
Added clear opponent message button expanded to 600 characters
Fixed unit merging advancement exploit, now it costs PP to merge two different advancement units
Change USA 1942 scenario strategic bombardment advancement 1942 -> 1943
Fixed Solomons Campaign end date
Change odd "transport" listing from 1942 scenarios to merchant marine
Fixed victory points in 1941 and 1942 scenarios
Added "Y" key to show convoy names