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Weather and sequence of play
Posted: Mon Jun 14, 2021 10:52 am
by Stelteck
Hi.
I have a small question about the weather and sequence of play.
As i understood, the weather is calculed at the beginning of the first player, axis turn ?
So if it is raining and i'am japanese, i know that my ennemy will take the turn under rain too. But if i'am the US, i do not know what will be weather during next ennemy turn.
It seems odd, i'am probably missing something. It could be very important for naval operation (weather is a protection against air for example).
Could someone help me understand ?
RE: Weather and sequence of play
Posted: Mon Jun 14, 2021 12:07 pm
by stjeand
Correct...
But if you are Japanese and know it is raining...you do not know what is going to happen when your next turn starts...so if you are setting up for an attack it might be that you get rain again and can't attack or move.
Either way someone must know the weather in turn based games.
RE: Weather and sequence of play
Posted: Tue Jun 15, 2021 11:41 am
by kennonlightfoot
It is definitely an Axis advantage. They get to move under cover of weather or attack knowing the defender has no weather benefit. The Allied player just prays a lot or makes sacrifices to the dice gods.
I suspect that the reverse was probably true though. Weather in the Pacific moves from East (American controlled) to the West (Japanese). US weather stations in Alaska, Hawaii and South Pacific probably had a better handle on future weather than the Japanese.
RE: Weather and sequence of play
Posted: Tue Jun 15, 2021 1:45 pm
by Stelteck
It is a significant advantage for japan, as japan can try to engage long range surface battle with its surface fleet under the cover of rain/heavy rain to limit the effect of allied air power but the allied cannot.
RE: Weather and sequence of play
Posted: Thu Jul 01, 2021 11:44 am
by eskuche
In addition to the above points, it just occurred to me a seemingly soft advantage of the Japanese which is actually multiplicatively useful with knowing the weather. They have 200 transports or so at the beginning. In the early turns, this is merely convenience, as you can shift armies and garrisons around at will.
However, later, this means they can almost ALWAYS see where the most likely clear weather landing spots by Allies are in 43-45 and just fortify those zones, as double rain can even be ungarrisoned and single rain locales kept by a single division against all but the most dedicated 70-90 strength point assaults. It is probably a little too much at this point.