Fascist Follies: Seminole (Soviet) QBall (Axis)
Posted: Sun Jun 20, 2021 3:36 am
This will be my first Soviet grand campaign. Any tips about unknown pitfalls (e.g. don't disband HQs destined to upgrade) are welcome. I'm getting this AAR started, but progress will be slow until we get about 10 or so turns ahead in the game.
Weather is very favorable for the Axis Air Force to open their treacherous campaign.

Air Losses:

Overall strategic picture.
Germans have cleared the ports in Courland and overrun Riga.
AGC's pocket looks solid, but there is potential to break the northern and southernmost pockets.

NKVD border security are able to find gaps in the German lines and they open the pocket on the Hungarian border.

In the north a Soviet tank division is able to restore friendly LOC and in turn isolates a German mech regiment.
Overall strategic picture at the end of the turn:

Destroyed units and ground losses in the first week:


Weather is very favorable for the Axis Air Force to open their treacherous campaign.

Air Losses:

Overall strategic picture.
Germans have cleared the ports in Courland and overrun Riga.
AGC's pocket looks solid, but there is potential to break the northern and southernmost pockets.

NKVD border security are able to find gaps in the German lines and they open the pocket on the Hungarian border.

In the north a Soviet tank division is able to restore friendly LOC and in turn isolates a German mech regiment.
Overall strategic picture at the end of the turn:

Destroyed units and ground losses in the first week:

































































