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AOG Transfers?
Posted: Tue Jun 22, 2021 10:32 pm
by DeletedUser44
Is there a way to take over AOG transfers like you can Air Groups?
Well, if you are managing all the front transfers yourself, it seems that should include AOGs.
Right now, I find it annoying that the AOG gets xferred after spending so much effort disabling the Air Groups.
Would really like to keep the associated AOG with the Air Groups.
RE: AOG Transfers?
Posted: Wed Jun 23, 2021 4:17 am
by loki100
not sure what you mean.
You can (usually far easier) move your air groups via the AOG
If an AOG loses all its airgroups it is no longer shown as a lable on the map. Since that lable is purely an artifact of where the air groups are that makes sense. You can always bring it back into use either by allocating on map units to it or fresh formations drawn out of the reserve?
RE: AOG Transfers?
Posted: Wed Jun 23, 2021 4:56 pm
by DeletedUser44
Let me try to explain it better.
The game currently scripts both AOG xfers (i.e. JG-53), as well as the individual air units (i.e. I/JG53, II/JG53, III/JG 53, etc...)
With "Enhanced Player TB Control" enabled, you (the player) assumes control over (almost) all of the TB xfers and can disable the scripted xfers on a unit by unit basis.
This is really cool!
However, it does NOT apply to the AOG xfers. not cool.
So, even though as the Axis, I have cleared the xfer orders for all of the air units of an AOG (i.e I/JG53, II/JG53, III/JG 53, etc...) and those guys remain where I want them, the associate AOG (JG 53) still gets arbitrarily xferred and dumps all the contained air units.
This virtual AOG JG 53 container is removed from the game (even though it is empty and no JG 53 air units to follow).
Now I have to find other AOG's to stick all the associated air units in.
There does not appear to be any way to control or manage AOG scripted xfers... or anyway to get them back after they have been xferred away.
RE: AOG Transfers?
Posted: Wed Jun 23, 2021 5:29 pm
by loki100
ah, ok, think this is more a feature request so I'll move it where it'll be seen?
edit - looks like this will be addressed in the next patch