Historical Project Phase II
Posted: Mon Jun 28, 2021 12:31 pm
Not sure how may tested Phase I but thought I would start Phase II
Japanese are slowed though not sure if enough yet...so what now?
1) Armor...corps are too large for the Pacific. Will convert all to Divisions. Figure that is a good size as they were rarely used and very lightly when they were.
2) Japanese Garrison units. Japanese Mech units will be converted to garrison units. Others will still have Mech. These units will be 5/5s and have a lower cost, not settled on this yet. ALSO since they are mech units within the game mechanics they will have the same movement limits but I think I may limit them to 3 movement. Also they will cost double to use for invasions so they are not a "cheap" unit to invade with.
3) DEI oil. Sadly with the change making the DEI take a couple months to take the UK gets a WHOLE lot of oil from the DEI. I will need to reduce the oil by 30 per turn to make up for this. Sadly I do not know another way to do this.
4) Allied invasions. Some supply rules will be added so that if they invade deep in Japanese territory they are not in supply unless they have taken some islands within shipping range.
5) Potentially changing all of Japanese 1/10 and 2/10 to 3/10s to make less invasions. I know the Japanese invaded with small forces but this game has a larger scale so need to compensate.
6) Homeland Garrisons...still thinking on this. It should effect Japan, Canada, Australia, India and the US. Not concerned about the USSR unless they suddenly become an issue. The issue is the players know that locations can not be invaded easily so can remove all the units. That was not the case in WW II...so the rules should reflect this.
Things I am pondering...
How much should be required? Don't want it to be so high that playing is boring...but telling Japan they need to leave say 60 points on their home island should not be a game breaker.
When or what could break the requirement(s)? i.e. India being overrun should not be forced to leave units in Ceylon for example.
Where should they be required since it is a range from a hex so may need multiple in places like Japan being a long straight island. India may just be able to say X points in Ceylon, X points near Bombay, and X points within the country. This way places are not evacuated due to rules in place preventing invasions. These countries were under fear that they could be invaded so should defend accordingly.
Penalty? This one is tough...been thinking for Japan could be a PP penalty (due to loss of morale and government approval, basically people are scared and do not work as hard or even go to work)...that would really hurt.
Does not bother the US that much unless it is higher which it would need to be...
Have to look at India and Australia.
Not really sure what else could be done around this...
Any other thoughts?