Hex layer changes after each save?
Posted: Tue Jun 29, 2021 10:46 pm
I wanted to use hex layer sprites 10-15 in the tile_sprites.png and tile_sprites_zoom.png files, so I started with making a change to sprite 15. Of course, when I opened my custom map, many hexes showed the changed sprite and so I selected sprite 1 and clicked until all the sprite 15 hexes had been changed. I then updated the AI and event scripts and saved. After the save, I saw that many hexes that had not been sprite 15 changed to it. I did this multiple times and each time different hexes changed to sprite 15.
That seems to indicate that a map will randomly select sprite tiles (1-15, which are plain hexes) when it is saved. This makes editing those sprites unworkable.
Can someone confirm this for me, please, and explain why this occurs?
That seems to indicate that a map will randomly select sprite tiles (1-15, which are plain hexes) when it is saved. This makes editing those sprites unworkable.
Can someone confirm this for me, please, and explain why this occurs?