CMO AI
Posted: Fri Jul 02, 2021 4:12 pm
Hi all,
People have said that this is the place to meet up with people who are working on / would be interested in an AI for CMO. CMO seems to be an interesting test-bed for real-time strategy AI and I am interested in applying a variety of open-source tools to it that have been made available over the last 20 years. Possibly Lua could if necessary be connected to some of these external systems, like:
+ Adversarial Reasoning / Game Playing (RTGDL/GGP/GVG-AI/Ludii/etc) / RTS AI software
+ Test-beds/gyms like TIELT, OpenAI gym, SynPros, etc.
+ (Temporal) Planners like Prodigy/O-Plan/PDDL planners
+ ML/DL/NNs
+ CYC/Eurisko/Prolog (e.g. COA critiquing)
This is probably a poor/inaccurate sampling of all the variety of possibly relevant systems/techniques out there.
A few questions:
+ What exists to date in terms of a community-based unified AI for a computer player/adversary for CMO?
+ Under what license must community add-ons or scripts must be made available under, if any, and is it possible to integrate other external open source tools?
A search for "AI" or "artificial intelligence" resulted in no matches, so probably it is the wrong vocabulary to refer to the tools being developed / used here.
My interest in this is to learn about/from and if possible improve the open source tool chains for strategy / AGI, and this is a very interesting problem domain, there seems to be a lot of prior work and literally battle-tested approaches. I have just begun dabbling with CMO and it's far more interesting than most games out there, but am not very good at games/gaming in general.
Thanks,
Andrew
People have said that this is the place to meet up with people who are working on / would be interested in an AI for CMO. CMO seems to be an interesting test-bed for real-time strategy AI and I am interested in applying a variety of open-source tools to it that have been made available over the last 20 years. Possibly Lua could if necessary be connected to some of these external systems, like:
+ Adversarial Reasoning / Game Playing (RTGDL/GGP/GVG-AI/Ludii/etc) / RTS AI software
+ Test-beds/gyms like TIELT, OpenAI gym, SynPros, etc.
+ (Temporal) Planners like Prodigy/O-Plan/PDDL planners
+ ML/DL/NNs
+ CYC/Eurisko/Prolog (e.g. COA critiquing)
This is probably a poor/inaccurate sampling of all the variety of possibly relevant systems/techniques out there.
A few questions:
+ What exists to date in terms of a community-based unified AI for a computer player/adversary for CMO?
+ Under what license must community add-ons or scripts must be made available under, if any, and is it possible to integrate other external open source tools?
A search for "AI" or "artificial intelligence" resulted in no matches, so probably it is the wrong vocabulary to refer to the tools being developed / used here.
My interest in this is to learn about/from and if possible improve the open source tool chains for strategy / AGI, and this is a very interesting problem domain, there seems to be a lot of prior work and literally battle-tested approaches. I have just begun dabbling with CMO and it's far more interesting than most games out there, but am not very good at games/gaming in general.
Thanks,
Andrew