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Tank cant move
Posted: Tue Jul 06, 2021 4:31 am
by SireScott
Hi all
I'm a few hours in and have built my first medium tank. However it cant make a normal move, only a strategic move. It has ap but wont allow any other movement. Have I somehow given it too small an engine to move or is there something I can do?
RE: Tank cant move
Posted: Tue Jul 06, 2021 5:18 am
by Maerchen
Your assumption can only be confirmed by posting your model design details.
Do you have enough readiness and/or fuel to move the mediums?
RE: Tank cant move
Posted: Tue Jul 06, 2021 6:18 am
by zgrssd
If the movement modifier is around -70%, the unit can not normally move. Only strategic move. Note that most vehicles get a flat modifier on top of the weight/engine power. Not sure how this works with that.
This modifier is a combination of actuall weight and engine power modified by engine roll.
Note that fuel consumption is 95% weight and model size derived. The engines listed one is added at the end.
However double and tripple engines double and tripple the weight-based fuel consumption somehow.
RE: Tank cant move
Posted: Tue Jul 06, 2021 7:00 am
by Rodia
To discard an insufficient engine problem, click on the "MNG" tag to go to the Management Screen, then click on "Model", then on "Armour", then click on the image of your tank. A screen like this should appear:

RE: Tank cant move
Posted: Tue Jul 06, 2021 3:20 pm
by SireScott
Thanks Rodia, my tank has an insufficient engine [:(]. Btw was there a way of telling this when i was building it, or is there an easy equation to remember? Im surprised the game didnt advice me of the issue in the design phase
RE: Tank cant move
Posted: Tue Jul 06, 2021 3:29 pm
by zgrssd
ORIGINAL: SireScott
Thanks Rodia, my tank has an insufficient engine [:(]. Btw was there a way of telling this when i was building it, or is there an easy equation to remember? Im surprised the game didnt advice me of the issue in the design phase
According to "5.12.3.7. oPeratIonal stats" in the handbook:
Take the Total Weight (including engine).
Divide it by effective Engine Power (Rated Engine Power * Engine Design Roll)
If the result is at least a 0.2 (engine is 5 times over ideal load), you get he maximum movement surcharge of +70% but can still move.
Note that tanks get a extra % penalty on top of this, based on how heavy the model is in general.
It is hard to say if it was the overall design error or just realy poor engine rolles that doomed this model.
But the Rated Engine power should be at least 20% of the total weight. Ideally more, to allow for any Engine Design roll <100.
RE: Tank cant move
Posted: Tue Jul 06, 2021 3:45 pm
by SireScott
On a different note, ive made a Dragon 2 model. How can i upgrade my undamaged dragon 1 battalion to a dragon 2 battalion?
RE: Tank cant move
Posted: Tue Jul 06, 2021 5:36 pm
by zgrssd
ORIGINAL: SireScott
On a different note, ive made a Dragon 2 model. How can i upgrade my undamaged dragon 1 battalion to a dragon 2 battalion?
Using Mdoel Quality
1. Set the old model to low quality
2. Set the new model to medium quality
3. Set the formation to only tollerate low, but allow normal quality
They will not be taken out, but if replacements exist in the SHQ and there is logistics left for repalcement step they will swapped.
Be carefull with obsolote! It will take ALL instances of that model out of all units, as if on disallow.
Obsolete can reduce your entire army to have no units left within 1 turn.
RE: Tank cant move
Posted: Tue Jul 06, 2021 11:21 pm
by Daza99
ORIGINAL: zgrssd
ORIGINAL: SireScott
On a different note, ive made a Dragon 2 model. How can i upgrade my undamaged dragon 1 battalion to a dragon 2 battalion?
Using Mdoel Quality
1. Set the old model to low quality
2. Set the new model to medium quality
3. Set the formation to only tollerate low, but allow normal quality
They will not be taken out, but if replacements exist in the SHQ and there is logistics left for repalcement step they will swapped.
Be carefull with obsolote! It will take ALL instances of that model out of all units, as if on disallow.
Obsolete can reduce your entire army to have no units left within 1 turn.
This has been something i have been wondering about. So when we are talking about low/medium quality etc, we are really talking about tech? So low quality would be equal to the lowest tech design?
RE: Tank cant move
Posted: Tue Jul 06, 2021 11:34 pm
by Jorge_Stanbury
ORIGINAL: SireScott
On a different note, ive made a Dragon 2 model. How can i upgrade my undamaged dragon 1 battalion to a dragon 2 battalion?
another way:
- build (replace troops) Dragon 2 models (50 tanks assuming one battalion)
- select the unit with Dragon 1, then replace (or replace all)
- you will find Dragon 2s with "green troops", accept
- assuming you have enough logistical points, the swap is made: the green troops at your SHQ will get the older Dragon 1s ; while your veterans have the newer versions
- optional final step: scrap the old models, now at your SHQ, to get back 50% of materials
this way you guarantee that the veteran, high experience troops get the new version.
with the "tolerate" low/ medium quality method, sometimes the entire unit swaps, meaning that the veterans end up in the SHQ, and the greens move to the front, which is an issue; I consider this a big disadvantage for anything except "high attrition" infantry, because the expenditure of tanks, APCs, even buggies is relatively low. I really don't like the idea of having veteran tankers idle at my SHQ
RE: Tank cant move
Posted: Wed Jul 07, 2021 12:46 am
by Soar_Slitherine
ORIGINAL: Daza99
This has been something i have been wondering about. So when we are talking about low/medium quality etc, we are really talking about tech? So low quality would be equal to the lowest tech design?
The quality settings are manually assigned, so what criteria you use is entirely up to you. For the most part, I just use the low setting to gradually phase out outdated models, but you can also use them to make sure models with different roles get sorted into corresponding units, for example.
RE: Tank cant move
Posted: Wed Jul 07, 2021 12:27 pm
by Jorge_Stanbury
my standard (infantry) brigade setting is:
- low: disallowed
- regular: tolerated
- high: allowed
- elite: disallowed
low is used for 2nd rate brigades; cheap troops with older or less costly models (less armor = cheaper), used to guard rear areas and to fight free folk marauders
elite, for the most expensive gear, something that will be overshoot if I try to field it for an entire army
regular for old, still adequate models,
high for standard issue models