Page 1 of 1

Strangle behavoir of missiles.

Posted: Tue Jul 06, 2021 5:06 pm
by gsalvar
Hello,

When I try to open this save I obtain an error (Key is missing or similar),
Additionally the behavoir of the missiles (released HARM and HArpoon ) ae very strangle. They start to make several circles over the target until the burn all its fuel.

I installed last one version (.28).
I will come back to .26 and I'll verify if this repeats.

Thanks.

Re: [Logged] Strangle behavoir of missiles.

Posted: Thu Aug 18, 2022 6:51 am
by Dimitris
Is this still an issue in the current public beta?

Re: [Logged] Strangle behavoir of missiles.

Posted: Tue Aug 23, 2022 6:06 am
by Dimitris
Closed due to lack of feedback.

Re: [NO REPRO] Strangle behavoir of missiles.

Posted: Tue Aug 23, 2022 12:34 pm
by gennyo
I have the same issue and I really don't know how to reproduce it, as this issue is clearing itself once you shutdown the program and reload the scenario.

And I have a beautiful example posted before. :mrgreen:

https://www.matrixgames.com/forums/view ... 9#p5018879

These are Zircons or Kitchens, I don't really remember. Some tests after shows the Zircons are affected a little less but not fully immune.

It remains somewhat in 1268.1 and using the same workaround could bypass the issue, however, 1268.2 seems become more severe and I have to restart every 1 min in-game time.

Re: Strangle behavoir of missiles.

Posted: Fri Aug 26, 2022 1:46 pm
by gennyo
Still testing on 1270.1, which have the same issue like 1268.2. But I changed the DedupAlliedMessages to True (used to be false to reduce some clutter from Recon Sats) and it seems runing finer now for more than 2min in-game time. :mrgreen:

Re: Strangle behavoir of missiles.

Posted: Mon Aug 29, 2022 3:41 am
by gennyo
Just have a long run check (8+ in-game minutes) on 1271.1 with DedupAlliedMessages enabled (set to True), my Kitchens seems running fine. OP can have a test.

Re: Strangle behavoir of missiles.

Posted: Sat Sep 03, 2022 9:23 am
by gennyo
Seems returned in 1273.1. If devs are interested in this problem, could you provide some way to privately upload the save?