Page 1 of 1
Of Matters of Chem Warfare
Posted: Tue Aug 03, 2021 7:53 am
by sithlord_shag
So I gather that the Chemical Artillery icon is just eye candy? Does it do anything? I'm assuming not because when you go into the equipment editor there is no equipment characteristic that is chemical.
However does anyone know what the smoke characteristic does other than the obvious?
RE: Of Matters of Chem Warfare
Posted: Tue Aug 03, 2021 10:58 am
by Curtis Lemay
ORIGINAL: sithlord_shag
So I gather that the Chemical Artillery icon is just eye candy? Does it do anything?
It functions as artillery.
RE: Of Matters of Chem Warfare
Posted: Tue Aug 03, 2021 11:12 am
by sithlord_shag
So, its just ordinary artillery than. There is no chemical component because the chem is dealt with in the editor. Why is it in the game for? I can't see what you would use it for???
RE: Of Matters of Chem Warfare
Posted: Tue Aug 03, 2021 5:08 pm
by Lobster
Virtually all ordinance has a chemical component.
Germany had motorised decontamination battlalions equipped with rockets for offensive operations with 32cm flame (Flammöl) warheads and 28cm HE warheads to be used if there was no chemical warfare (Entgiftungs-Abteilung). Initially they were considered chemical units. These were not the same as the Nebelwerfer units. Eventually the decontamination label was done away with.
https://en.wikipedia.org/wiki/28/32_cm_ ... ally-fired.

RE: Of Matters of Chem Warfare
Posted: Tue Aug 03, 2021 6:31 pm
by r6kunz
The US Army fielded thirty-two Chemical Mortar Battalions, each with 36 four-deuce (4.2) mortars. I believe the officers were in the Chemical Corps branch. In Ardennes 1944 I used the Chemical Corps symbol unit icon for these battalions. Pure eye-candy/historic flavor.
RE: Of Matters of Chem Warfare
Posted: Tue Aug 03, 2021 6:32 pm
by r6kunz
whoops. Duplicate post...
RE: Of Matters of Chem Warfare
Posted: Tue Aug 03, 2021 10:09 pm
by sithlord_shag
Thanks for that, interesting stuff about the Germans.
Do we have any idea what the smoke unit characteristic does?
Bob, do you have info on what it does combat wise?
RE: Of Matters of Chem Warfare
Posted: Wed Aug 04, 2021 3:47 pm
by rhinobones
ORIGINAL: sithlord_shag
Bob, do you have info on what it does combat wise?
Combat potential is dependent upon the unit TO&E. For most scenarios this means the number of tubes and shell weight. If you feel like doing some experimentation you might make a test scenario and play with nuclear attacks, pestilence events or shock in an attempt to model chemical effects.
Regards
RE: Of Matters of Chem Warfare
Posted: Thu Aug 05, 2021 4:43 am
by sithlord_shag
I had a search through some of the old threads....
Bob in this thread from 2008 you mention smoke here:
https://www.matrixgames.com/forums/tm.asp?m=1750248
Is that still correct? You don't really know anything about the effect smoke has? I realise though you might have been talking about smoke though within the context of naval units.
RE: Of Matters of Chem Warfare
Posted: Thu Aug 05, 2021 12:59 pm
by Curtis Lemay
ORIGINAL: sithlord_shag
I had a search through some of the old threads....
Bob in this thread from 2008 you mention smoke here:
https://www.matrixgames.com/forums/tm.asp?m=1750248
Is that still correct? You don't really know anything about the effect smoke has? I realise though you might have been talking about smoke though within the context of naval units.
Pretty sure it doesn't do anything. Norm may have had some plans for it that never were realized.
The only place I can find that it's used in the code is in my Equipment Editor.