Cities development
Posted: Fri Aug 06, 2021 9:32 am
Hello,
I was thinking about way to expand on how cities are developed. Right now we have one tile per city and all assets build are in this one tile. It makes Cities easy to circle and conquer (not counting on entranchment bonuses from new bunker mechanics). What if it would change to develop cities on multiple tiles with limits to amount of assets available on each tile. Lets say that each tile of city has 5 slots for private assets and 5 for public assets, and for ability to build 6th assets you would need one more city-tile. Ability to extend cities would be available to player (or AI) as much as for private sector if there is no possibility to build more private assets. It would make cities more fun to conquer and a bit harder to circle. What do you think?
I was thinking about way to expand on how cities are developed. Right now we have one tile per city and all assets build are in this one tile. It makes Cities easy to circle and conquer (not counting on entranchment bonuses from new bunker mechanics). What if it would change to develop cities on multiple tiles with limits to amount of assets available on each tile. Lets say that each tile of city has 5 slots for private assets and 5 for public assets, and for ability to build 6th assets you would need one more city-tile. Ability to extend cities would be available to player (or AI) as much as for private sector if there is no possibility to build more private assets. It would make cities more fun to conquer and a bit harder to circle. What do you think?