Various Suggestions
Posted: Mon Aug 09, 2021 11:26 am
I am not using the 'Beta' so please ignore any suggestion that have been recently implemented.
- Create a 'Beginning of turn' and 'End of turn' auto-save file.
- Also limit the amount of auto-save files created.
- Add a "Credits" graph to: Stats Tab > Regime Statistics > National
- Add an indication in the 'Hex Info Section' that the hex has adequate heating for workers or display a warning if the heating is inadequate. (Helpful for frozen planets).
- Allow 'Pull Points' to pass 'Blocked Traffic Signs'. This would make Pull Points much more useful.
- Add combat screen for battles during AI turn (Also include options to skip or automate them). Hate the fact only combat screen is for during player turns. I really need to see how my units perform when defending against AI. Really surprised that this has not been implemented at this late stage.
Show graphics that visualizes the 'Hidden' private trade system.
The private trade system is referenced so much in the manual but still remains a mystery to me.
For example when I use the 'Trade Pact' stratagem with a friendly empire, I don't actually know why I am using it, what it actually does and how it actually benefits me or my empire directly. I certainly do not gain 'public' credits from it (as I was hoping) but I'm unsure where the private credits are going either?
I also look at the periodic 'Trade Reports' under the 'Regimes' section of the 'Reports' tab but I do not understand what they actually mean, the whole 'Private Trade' function is just invisible to me. There really needs to be some visual representation about what is happening with the private trade and how it directly benefits the player aside from adding a layer of diplomacy with a friendly faction.
Cheers.
Edit: Fragmentation.
- Create a 'Beginning of turn' and 'End of turn' auto-save file.
- Also limit the amount of auto-save files created.
- Add a "Credits" graph to: Stats Tab > Regime Statistics > National
- Add an indication in the 'Hex Info Section' that the hex has adequate heating for workers or display a warning if the heating is inadequate. (Helpful for frozen planets).
- Allow 'Pull Points' to pass 'Blocked Traffic Signs'. This would make Pull Points much more useful.
- Add combat screen for battles during AI turn (Also include options to skip or automate them). Hate the fact only combat screen is for during player turns. I really need to see how my units perform when defending against AI. Really surprised that this has not been implemented at this late stage.
Show graphics that visualizes the 'Hidden' private trade system.
The private trade system is referenced so much in the manual but still remains a mystery to me.
For example when I use the 'Trade Pact' stratagem with a friendly empire, I don't actually know why I am using it, what it actually does and how it actually benefits me or my empire directly. I certainly do not gain 'public' credits from it (as I was hoping) but I'm unsure where the private credits are going either?
I also look at the periodic 'Trade Reports' under the 'Regimes' section of the 'Reports' tab but I do not understand what they actually mean, the whole 'Private Trade' function is just invisible to me. There really needs to be some visual representation about what is happening with the private trade and how it directly benefits the player aside from adding a layer of diplomacy with a friendly faction.
Cheers.
Edit: Fragmentation.