Late summer, 1944
Posted: Tue Aug 17, 2021 4:14 pm
August, 1944
Playing against the computer as Allies with Random Computer Plan and Historical Computer Experience and Effectiveness. I have had some experience with Warplan: Europe and this is my first run-through in the Pacific.
Here are some of my observations and questions before I pull the plug and start over. I would be interested in any input.
I ran a modified Warplan Orange and captured the Marshalls early and then the Carolines and have just taken the Marianas. The Bonins are next. The Indians and Brits have run the Japanese out of Burma and Indochina and US troops have joined them. Singapore has been captured and we have a toe-hold on Sumatra.
I have not contested the Solomons and Rabaul remains a Japanese fortress and since my capture of Truk the bulk of the fleet is anchored there it seems but they have not been active and did not contest my latest landings in the Marianas. New Guinea has been a tough nut and there is a Japanese force on the Kokoda trail and at Lae. Have not been able to mount landings on the north coast due to heavy Japanese airpower from Rabaul.
Here is what I learned:
1) Build priority is transports first then landing craft then submarines(long-range) then supply oilers and some air transport then air units then Army corps. I could not believe how many transports I require. I have about 250 now and still struggle to move. I also burn through supply oilers at a fast clip. Air transport comes in handy when port supply runs out.
2) I keep a stack of 5 long-range subs at the confluence of the convoy routes from the Dutch Easst Indies after they converge above Borneo but have not put any elsewhere. I would like to know how effective they are but I figured this was the best place to try to strangle their oil imports. Would more stacks be better? Would another placement be better?
3) I have been building tactical (and 2-3 strategic) air groups. I thought about getting some air superiority units but thought the fair air-combat strength of the tactical groups might be good enough. Should I build pure air superiority groups too? I have built a bunch of US Army ground units but on my next pass I think I will limit them and build more air. Any more suggestions or recommendations about build priority and amount?
4) I am a bit confused about the utility of engineers building airfields. I have found I have plenty of ports to base air units at without the need to worry about building new ones. Should I be building beyond the ports to a significant degree?
5) The Japanese carrier groups are deadly early in the war. When invading I split my carriers into 2 groups of six and place them close to the invasions in fleet mode. I put 1-3 battleships in each invasion hex and do not group them with the carriers. Should I have mixed carrier fleets with BB and CA and DD units admixed or should I keep them pure? I know 6 carrier stacks make it easier to spot but I need the oomph. Should I spread them out more and should I keep them in fleet mode or raider mode? I have had acceptable losses so far with my method. I am not sure how to arrange things to get AAA advantages.
6) Most of my invasions have gone well but some have come up short. For bigger port-sized islands I use a full Army corps and Marine divisions for the smaller ones. I have had some that have failed. I realize it makes sense not to be able to re-embark landed units. Is there any way to remove stranded units off the beach like this? Or disband them?
7) I have some US Army corps in Indochina up at the Chinese border but they cannot enter China. Why not? There must be something I am missing.
8) Breaking down and combing land units has been a real pain. This aspect has actually consumed much of may efforts. I originally thought building 10 and 20-strength units might be a good compromise but now I just build 30-strength ones in order to keep the mico-management down. Any good tips?
I am really impressed with this game and game system. I struggle with the manual (I have reading challenges) and play on a more intuitive basis than I should but I understand I should be able to play this way. This is really strategy gaming the way it should be. I am hanging it out here some; please don't chop it off.