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Sicily Supply Levels
Posted: Fri Aug 20, 2021 1:55 pm
by Will952
Sicilian towns/ports are capped at 5 supply - should this be 10/8 in line with mainland Italy?
RE: Sicily Supply Levels
Posted: Mon Aug 23, 2021 6:23 am
by BillRunacre
I don't know, was Sicily as industrially developed at this time to warrant higher supply and therefore income?
We do have the area at 10/8 in our WWII games but the situation is a bit different, i.e. Sicily is likely to be invaded, whereas an invasion in WWI is extremely unlikely.
RE: Sicily Supply Levels
Posted: Mon Aug 23, 2021 2:56 pm
by Will952
Possibly not, but if we leave aside the historical context and just apply the game mechanics, shouldn't it be 10/8 due to the rail connection with the capital? Wasn't sure if it was deliberate (i.e. for such a reason as that) or a bug.
I suppose I'm hesitant to agree with it on the basis of history as that could be applied to lots of areas of the map where it isn't currently - like Wales!
RE: Sicily Supply Levels
Posted: Mon Aug 23, 2021 3:33 pm
by AshFall
ORIGINAL: Will952
Possibly not, but if we leave aside the historical context and just apply the game mechanics, shouldn't it be 10/8 due to the rail connection with the capital? Wasn't sure if it was deliberate (i.e. for such a reason as that) or a bug.
I suppose I'm hesitant to agree with it on the basis of history as that could be applied to lots of areas of the map where it isn't currently - like Wales!
Isnt the link broken by the straits between Sicily and the mainland? I.e. there is no actual connection due to Sicily being an island?
RE: Sicily Supply Levels
Posted: Tue Aug 24, 2021 5:38 am
by BillRunacre
That is correct, the railway doesn't cross the strait.
RE: Sicily Supply Levels
Posted: Tue Aug 24, 2021 6:58 am
by Will952
But it's possible to operate troops to Sicily from the mainland?
RE: Sicily Supply Levels
Posted: Tue Aug 24, 2021 10:37 am
by Hubert Cater
Yes, from memory and for game play purposes, it made sense to allow players to operate to and from Sicily along a rail line that crosses over a land + sea hex (or anywhere else that had a similar connection with rail), but to not consider it 'connected' when it came to resource calculations.
The way around that for our WWII game was to I believe have Palermo as a Primary supply source.